WuWei
Elder Member
We will play our first landing operation soon (ASL 149 Grabbing Gavutu), and I want to check if I got the basic rules right.
As the American attacker, I have a lot of LCVs, unarmored, 5 MP, 39 PP (underlined), and a +2 BOG DRM.
So, dry run with one boat:
It starts offboard, and in the first turn, I move it:
2156 (1MP)
4131 (2MP)
4118 (3MP)
4186 (4MP)
4093 (5MP). Done.
In turn 2, I move:
4081 (1MP)
4068 (2MP)
4056 (3MP). BOG check with the +2 DRM. Assume I pass.
4043 (4MP). BOG check with the +2 DRM. Assume I pass.
Beach into 4031 (5MP).
Is that correct so far?
Per SSR, the Japanese can't shoot before their 2nd turn, so assume they shoot at me now, with their inherent firepower. It's a 4 flat attack on the IFT, using the * line for the LC, a 4 flat against the passengers, and a 4+2 for CE status against the inherent crew.
Assume the Japanese player rolls a 4. So the LC gets one Damage Point, because the the 4 is one lesser than the 5 on the * line for 4 FP.
And it's a NMC against the crew, who gets a +1 stun if they fail the check, but nothing else happens.
The passengers have to make a 1MC and are casualty reduced (instead of breaking) when they fail.
In my 3rd turn, I can unload my squads into 4031 (the beach hex) or into 4043 (the ocean hex the LC is supposed to be in) for 1 MF and normally move on from there. From this time on, the LCs ramp is considered down, but this has no further effect.
So far, so good?
Assume I did the same as above, only one hex up north, and moved from 2155 to 4042 and beach into 4030, a normal level 0 hex with huts. Everything is the same, except I have to pay 4 MF (2 MF for huts, times 2 for elevation change) to unload into 4030. (And the Japanese squad can't shoot in turn 2, because there's no LOS.)
As the American attacker, I have a lot of LCVs, unarmored, 5 MP, 39 PP (underlined), and a +2 BOG DRM.
So, dry run with one boat:
It starts offboard, and in the first turn, I move it:
2156 (1MP)
4131 (2MP)
4118 (3MP)
4186 (4MP)
4093 (5MP). Done.
In turn 2, I move:
4081 (1MP)
4068 (2MP)
4056 (3MP). BOG check with the +2 DRM. Assume I pass.
4043 (4MP). BOG check with the +2 DRM. Assume I pass.
Beach into 4031 (5MP).
Is that correct so far?
Per SSR, the Japanese can't shoot before their 2nd turn, so assume they shoot at me now, with their inherent firepower. It's a 4 flat attack on the IFT, using the * line for the LC, a 4 flat against the passengers, and a 4+2 for CE status against the inherent crew.
Assume the Japanese player rolls a 4. So the LC gets one Damage Point, because the the 4 is one lesser than the 5 on the * line for 4 FP.
And it's a NMC against the crew, who gets a +1 stun if they fail the check, but nothing else happens.
The passengers have to make a 1MC and are casualty reduced (instead of breaking) when they fail.
In my 3rd turn, I can unload my squads into 4031 (the beach hex) or into 4043 (the ocean hex the LC is supposed to be in) for 1 MF and normally move on from there. From this time on, the LCs ramp is considered down, but this has no further effect.
So far, so good?
Assume I did the same as above, only one hex up north, and moved from 2155 to 4042 and beach into 4030, a normal level 0 hex with huts. Everything is the same, except I have to pay 4 MF (2 MF for huts, times 2 for elevation change) to unload into 4030. (And the Japanese squad can't shoot in turn 2, because there's no LOS.)