Dr Zaius
Chief Defender of the Faith
- Joined
- May 1, 2001
- Messages
- 8,902
- Reaction score
- 408
- Location
- The Forbidden Zone
- First name
- Don
- Country
After playing through just a few TacOps games and brieifly looking at some others, I'm curious about how most of you like to set up your games. Many of the situations I looked at took place on long, narrow maps. If you were a defender this automatically gives you the advantage of knowing the basic direction where the enemy's main advance will be (to a degree at least).
I've also looked at many of the extra maps included on the CD and these seem to be larger on average than the ones in the scenarios. This makes me wonder if a lot of people prefer to create their own games on larger maps with more ground to maneuver on. I know some wargamers hate the artificial "false flank" effect that a mapboard edge offers a defender.
Which do you prefer, larger maps with more room to maneuever or smaller maps with less room?
I've also looked at many of the extra maps included on the CD and these seem to be larger on average than the ones in the scenarios. This makes me wonder if a lot of people prefer to create their own games on larger maps with more ground to maneuver on. I know some wargamers hate the artificial "false flank" effect that a mapboard edge offers a defender.
Which do you prefer, larger maps with more room to maneuever or smaller maps with less room?