I have the game turn alright, but I don't have anyone's orders. They sent me before my puter crashed and had never left my inbox. We were on T12, I believe.
I'm worried I won't have time for it. Playing out the orders takes about twice as long as for a normal turn of DnO.
Here's the two choices I'll throw out there that I see as possibilities:
1) We can continue, but under a different system. Since it was generally taking 1.5-2 weeks for me to just get in all the orders prior to the stoppage, I don't see why we couldn't revise the way we do things to let each commander move his units prior to the first round of combat. This would essentially take the place of orders and take me out of the equation prior to the first round. It is the moving of all the units that really takes a heap of time for me.
We could pre-arrange the sending order to fit those who have time immediately to do the turn and those that don't. After each player completes the turn, it is shipped back to me and I'll send it on to the next. I'll completely handle the turn after the first round of combat is initiated.
There would still be a need for conveying the big picture to me, but it could be reduced to a small list with what's going on in each sector of your front. I would still handle the luftwaffe and reinforcements and any Army group for which we don't find a player.
I suspect this way of doing things will also speed up your side of the ball.
2) The second option is to call this off and find something smaller. I'm not sure what that would be. My impression is that scenarios have to fit certain criteria for this method of multiplay to work.
Those commanders who are still interested in playing (Foggy included), you can vote on what you want to do. If the majority want to continue under option (1), we can fire this baby back up. If the majority want to find a new pet to play with, we can look for a different scen. Even if just a few of you want to fire this up, we'll put out a call for replacements.