Discussion about possible unrealistic combat in TOAW III I think this topic deserves its own thread, instead of continuing in the "Stauffenberg speaks" thread. Here, we can continue the discussion about the combat algorithm, started in that thread. Disclaimer: This thread is not supposed to be a slam fest against the designers. I appreciate all the hard work that is being continuously done on the project. I cannot stress this point enough. What I hope is to help to address what I (and other more esteemed members of the community) regard as possible bugs or shortcomings.