gamesmeister
Member
In the Dinant CG, boats can set up beached. As a beached boat is considered a vehicle, can I set up with a squad already loaded into a beached boat?
Sorry I missed this one meister, but exactly as stated above.Nope,...but we asked the same questions weeks back. Doing so would have allowed crossing the Meuse in one turn - something the rules are designed to prevent except for the Assault Boats. Your troops must be east of the river between hexes numbered 10 and 49.
Actually, that is incorrect except for Large Rafts. E5.2, because a Large Raft cannot enter a building. E5.122 to see what a Large raft is.Thanks. New question: If the Germans purchase the Raft section (B1), they need to unload each boat into a hex containing another MMC. They also can't do it while in bypass, as Transferring can't take place during the MPh. Which makes unloading those trucks almost impossible in the southern section of the city - there are almost no hexes that are valid drop off points. Is this correct?
We asked a similar question to this and Dinant rules say that it costs 1MF in the "movement phase" to unbeach. Therefore if you enter in the "advance phase" you can unbeach as part of the same advance. WE confirmed this with Carl and have been playing this way.Damn, another one...
Normal boat rules say a unit can load into a beached boat in the APh and then move into the water hex. I assume that because Dinant has the rule that it costs 1MF to enter the water hex, the unit instead remains beached until the start of its next MPh?
See E5.51. If a unit loads into a beached Boat it is considered at the same level as the boat so the LOS would need to see the Level -1 hex. A firer could snap shot along the hexside level 0/-1 with all the usual effects. Otherwise the unit Loading is shot at in level -1 not Level 0....The squad in QQ26 spends 1MF to load onto the beached assault boat across the QQ26/PP26 hex side....<snip>...If the boat is beached across an all water hex side (such as PP21/OO22), I assume any fire against a unit loading into that boat is still considered to be against a unit at level 0, not level -1, even though technically the boat is now at -1