ironmike1944
Senior Member
Fellow ASL'ers,
I appreciate all the prompt feedback and commentary. I have found the resolution and answer to my question in Chapter B, Section 2 under "SHELLHOLES". It reads as follows: "Shellholes can be created to a maximum of one per hex during play by placing a shellhole counter in Open Ground, orchard, brush, or grainfield immediately after any Original KIA result during a PFPh/DFPh resolution of a Concentrated HE FFE (or aerial bomb/rocket) attack of ≥ 150mm. Such placement removes all entrenchment counters in that hex (although not necessarily their contents) even if the hex was already a shellhole hex. Shellholes occur only IN a Depression - not at its Crest level>"
Sincerely:
I appreciate all the prompt feedback and commentary. I have found the resolution and answer to my question in Chapter B, Section 2 under "SHELLHOLES". It reads as follows: "Shellholes can be created to a maximum of one per hex during play by placing a shellhole counter in Open Ground, orchard, brush, or grainfield immediately after any Original KIA result during a PFPh/DFPh resolution of a Concentrated HE FFE (or aerial bomb/rocket) attack of ≥ 150mm. Such placement removes all entrenchment counters in that hex (although not necessarily their contents) even if the hex was already a shellhole hex. Shellholes occur only IN a Depression - not at its Crest level>"
Sincerely: