Houlie
CEO of HoulieDice (TM)
Outstanding response, Kenneth. Thank you.
Thanks. I would not disagree with this. The only point is does rolling a TK of 12 cover those possibilities? So then what was the dude rate or inability to do damage after penetration rate of the various WWII HEAT rounds? I think your rules for the M6A3 are justified. Their failure in early combat in Korea is well documented and there were problems with it in WWII. One problem was the shape of then wind cap could cause it to yaw at impact thus causing the jet to mal-form or not hit the armor optimally. The sloped armor of the T-34/85 would make this more likely to happen.
I worked at TACOM as a threat analyst supporting combat vehicle programs and did a lot of work on defeating RPG warheads. As antiarmor weapons developed and different types come out it becomes more difficult in game terms to work out their ability to affect the target and for the target to defeat them. How complex do we want the game to become? The player is really concerned with did I kill or not, or did I lose my tank or not. For most of the typical anti armor weapons of WWII the game works. As to HEAT, I would surmise that if it penetrates the WWII tank it will most likely do enough damage to either take out the tank or cause the crew to poop and want to leave. WWII armor did not have much to with interior design for survivability [EXC US Army wet stowage] nor fire suppression. So maybe, outside of analysis of dud rates, the 12 dud is likely appropriate.
A technical note. HEAT does not form a slug, it forms a plasma jet that is extremely hot. The Explosively Formed Penetrator or EFP is what forms a slug and also uses a shaped charge bunone of a different shape and size, and is slower, relatively speaking. When Inretired it was not still fully understood whatbthenshapedncharged jet is doing to armor: is it eroding the armor, punching a hole, burning a hole or hydrostatically cutting the armor? It happens so fast and scientists were still trying to figure it out. I took some course from the Royal Military Collge of Science in the UK on HEAT. It is quite interesting stuff. I even had courses from Dr. Manfred Held from Germany who started out on studies post WWII of the Panzerfaust and it’s affects. Interesting stuff.
Good points. In fact I would say that ASL rewards ahistorical tactics no matter the nationality with the leadership modifiers. I have experimented with a modification to how Leaders work - basically what it does is instead of the leadership modifier affecting the IFT shot it is the number of hexes excluding the one the Leader occupies that can participate in a Fire Group (minimum one and this Fire Group cannot Cower). It still needs tweaks but does help move things away from the "Death Star" tendencies.
Here's some data from the US Army "Survey of Tanks Casualties in World War II" Technical Memorandum ORO-T-117, 1 March 1951:Thank you on the clarification on the kill mechanism of HEAT vs. EFP.
I do not think that a 12 dud sufficiently represents this situation. I have read of many occasions, not only in WWII, where a round penetrated a vehicle but did not destroy it. Either the round has to hit something significant (including an occupant), or it needs to impart sufficient energy to the target such that pieces of the target detach from it and cause damage in the interior.
Here's some data from the US Army "Survey of Tanks Casualties in World War II" Technical Memorandum ORO-T-117, 1 March 1951:
Do you have a PDF of this document that you can share?
Ken, I also shared a copy with Justiciar a while back.Do you have a PDF of this document that you can share?
DM's penchant for wild speculation is made more bizarre by an unwillingness to contact developers and designers before publishing the "writeup." I am positive that the majority of TPP receiving a private message or email from someone saying "hey, I'm doing a review of your product and I'm not sure about - x" would be more than willing to supply additional information for said write-up.The one big negative is that he has a bad habit of making bold and inaccurate claims. The designers must have done this or that or X, based on something else. He has no idea what type of collaboration went into FW. This type of stuff should not be in his reviews as he simply doesn't know, and it is irrelevant to the consumer looking at a product review.
I believe most people can adjust their views as Mark is consistent on what he likes and dislikes. I can get a good idea if I will like a product or not by reading DM, wether it is positive or negative.He does a lot of great stuff, and hats off to him for even trying to wade through the CH stuff.
However, he does have his bias and quirks which come out. He will not like chrome, will always discuss what is not in the product, etc. This is OK as it informs players what is and what isn't in the product, and most guys are probably smart enough to work through the bias.
I agree with this for the most part. New readers to DM might take Pitman's commentary as gospel, but after reading a number of DM reviews, especially of something they already have in their hands, most will pick up on the general DM "vibe". For years, when entering DM my Pitman Tinged Polaroid Goggles™ automatically snap into place.I believe most people can adjust their views as Mark is consistent on what he likes and dislikes. I can get a good idea if I will like a product or not by reading DM, wether it is positive or negative.
It's funny how, from what I gather from being in their chat rooms, newer ASL'rs from Asia have these "Goggles" already in place. So it cuts across distance, language and culture.I agree with this for the most part. New readers to DM might take Pitman's commentary as gospel, but after reading a number of DM reviews, especially of something they already have in their hands, most will pick up on the general DM "vibe". For years, when entering DM my Pitman Tinged Polaroid Goggles™ automatically snap into place.
Thank you for that titbit. It's been so long since I first perused DM, I'd really forgotten what my early reactions were, so your comment I find reassuring from other new buyer's/reader's perspective.It's funny how, from what I gather from being in their chat rooms, newer ASL'rs from Asia have these "Goggles" already in place. So it cuts across distance, language and culture.
Only if you're talking about a single PF, which ASL does not replicate in their fire computations. As stated, the effects are not from a specific single round being fired but the cumulative effects of several rounds of ammunition being fired over an extended period of time. It's the biggest mistake I see gamers make with ASL as they equate a single shot to just one round of ammunition expended, it isn't the case and never was.Example: Firing a PF at an AF 1 target. In ASL, if the PF hits, the high probability is that the target becomes a flaming wreck. In reality:
- That a projectile can penetrate a target does not mean that it necessarily will penetrate a target, particularly in the case of WWII-era HEAT.
- That a projectile that penetrates armor will necessarily destroy the target.
- That high overmatch between the projectile and the armor translates into a high probability or certainty of catastrophic target destruction.
a. The PF warhead might not fuze.
b. The metal slug might be malformed.
c. The warhead might fuze and the metal slug does penetrate the armor but it doesn’t hit anybody or anything of significance.
Indeed, Chapter C Footnote 8:Only if you're talking about a single PF, which ASL does not replicate in their fire computations. As stated, the effects are not from a specifuc single round being fired but the cumulative effects of several rounds of ammunition being fired over an extended period of time. It's the biggest mistake I see gamers make with ASL as they equate a single shot to just one round of ammunition expended, it isn't the case and never was.
Yeah, in ASL we don't count Panzerfausts ... wait, we do.Yeah, ASL ain't "Tobruk" where I believe you counted each shell.