Depression Hexside

Juan SantaX

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Hi:

Need help. I cannot find it in the rules

Map 3a M7/M8 its a dry pond hexside by SSR. ("All Water Obstacles are Dry").
How many MF to move from M7 to M8? And MP for a HT?


30906

TIA
 

klasmalmstrom

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First of all - there's not such thing as a "Dry" Water Obstacle...so that SSR is not within the rules, IMHO.

But I get what it means.

Movement from M7 to M6 (which I assume is what you mean) is an Abrupt Elevation change (B10.5).
So for Infantry it would be 5 MF (1 [to go "down" the intermediate level] and 4 [moving into a building while moving "up"]).

For a vehicle is would be 2 MP to go "down" and then e.g., 10 MP (for a fully-tracked) to go into bypass in M6.
 

Juan SantaX

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First of all - there's not such thing as a "Dry" Water Obstacle...so that SSR is not within the rules, IMHO.

But I get what it means.

Movement from M7 to M6 (which I assume is what you mean) is an Abrupt Elevation change (B10.5).
So for Infantry it would be 5 MF (1 [to go "down" the intermediate level] and 4 [moving into a building while moving "up"]).

For a vehicle is would be 2 MP to go "down" and then e.g., 10 MP (for a fully-tracked) to go into bypass in M6.
Thank you !!
The SSR (for AP59 Taking Heads) says "All Water Obstacles are Dry", but on VASL you don´t change it to dry, but to Valley. I think that´s the way to do a River "Dry".

Pd: Yess from M7 to M6.
 
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klasmalmstrom

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Great - had that official SSR been written today - it probably would have said something like "treat as -1 Level valley" - but I think we all know that the intention is. :)
 
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