TacCovert4
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There is just so much more to discuss in normandy than in syria.
The syria campaigns tend to use mostly mechanized infantry operating in open terrain or MOUT.
Modern ATGMs, on average, kill tanks in 1 hit. LAWs tend to either get a kill, an immob, or no discernable effect. Either way, you're using chemical energy, so no need for the ballistics engine to work itself too hard.
Modern tanks tend to kill each other rather spectacularly.
Modern APCs tend to kill each other slowly with multiple mid-calibre penetrations.
Mobile warfare can be abstracted without foxholes, even though I've never seen a grunt that would sleep in the open or in his vehicle if he was stopped for more than a couple hours.
All of these things, which aren't germane to urban warfare, or armored cavalry clashes in the modern era, are germane to WWII. Therefore there is a lot more to discuss, because there is really a lot more work to be put into even the smallest WWII game than there is in a modern warfare game.
The syria campaigns tend to use mostly mechanized infantry operating in open terrain or MOUT.
Modern ATGMs, on average, kill tanks in 1 hit. LAWs tend to either get a kill, an immob, or no discernable effect. Either way, you're using chemical energy, so no need for the ballistics engine to work itself too hard.
Modern tanks tend to kill each other rather spectacularly.
Modern APCs tend to kill each other slowly with multiple mid-calibre penetrations.
Mobile warfare can be abstracted without foxholes, even though I've never seen a grunt that would sleep in the open or in his vehicle if he was stopped for more than a couple hours.
All of these things, which aren't germane to urban warfare, or armored cavalry clashes in the modern era, are germane to WWII. Therefore there is a lot more to discuss, because there is really a lot more work to be put into even the smallest WWII game than there is in a modern warfare game.