Dennis boys trip to Manila #2 (Let's try SF CG3)

asloser

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Thanks Roger for the feedback. I always wonder if I should spend my time on these. Going to ASLOK gave me some nice feedback from Doug, etc. too. So we will continue.
We did not play this past weekend and maybe not next weekend either (due to the likelihood of being hung over on Sunday after the UM-MSU game late Saturday)
Hi Steve

I really appreciate your work on this. It is always good read.
 

Alessandro D.

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Thanks Roger for the feedback. I always wonder if I should spend my time on these. Going to ASLOK gave me some nice feedback from Doug, etc. too. So we will continue.
We did not play this past weekend and maybe not next weekend either (due to the likelihood of being hung over on Sunday after the UM-MSU game late Saturday)
Another one that think you are doing a good job :)
 

johnl

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Great AAR's. Keep 'em up. Makes me wish I had a brother to compete with.
 

Den589

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We have reached the end of the 2nd scenario, it went 6 turns. Steve was able to get a small foothold in the Medical Pharmacy School capturing 2 of the mined hexes (3R78 and 3P78) in the building. He attempted to clear both hexes of mines in the re-fit phase and was successful in 3P78. However with the setup restrictions on the Americans (must be 2 hexes from a Japanese FLL) he will still have to start outside of the building.

Casualties were massive to the American; he lost a lot of armor forcing his way into the Pharmacy. CVP now total 110 CVP for the two dates, and the +2 applied for every 50 CVP suffered hurt the Americans this date with his ELR going down to 3 and the Japanese held at 3 (by one pip). The American is down to two M4's (one the FT type), one M8 Greyhound, a lone M3 halftrack and a single MTR halftrack. All of the other armor is dead or permanently recalled including all of the M5's. I was sending wave after wave of THH's at any armor I saw and I was actually down to only one left. Thankfully I get more than usual by SSR.

Japanese losses were moderate on day 2, lost two guns a baby 4fp 20mm AA gun and a 81*MTR. Nothing else worth much was lost. Total 2-day CVP total if I remember right is sitting at 85CVP.

We share rolls for CPP and I rolled a 1, so 22CPP for the American and 20 CPP for the Japanese; so lots of stuff will be coming on the board in scenario 3. Although the American eventually does have to take an idle day since he only has 4 Attack chits for 5 dates.

Hopefully Steve will post the perimeter.
 

Den589

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After the "spirited discussion" in the other thread, we are continuing this CG. We have created an idle day for the third scenario. So moving on to the 4th scenario and what will probably be a TON of squads on the board (especially for the Japanese.) The American recovers his ELR to a 4, Japanese stayed a 3 by one, again. Our shared CPP roll netted the American 15 CPP and the Japanese 14 CPP. Purchases hopefully done this week and setup will begin.
 

Den589

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So after a long hiatus, we have finally begun playing the fourth scenario. After the idle day, we both selected an Attack chit. Unfortunately, the Japanese not only had to setup first, but they also moved first. This is the situation after the American turn 2. He has brought down two OBAs' in the far West including on top of the 120L that was in 2V78. He then rushed the 120L with a half-track loaded down and jumped onto the crew. He kills the crew and destroys the gun, but a counterattacking squad with an 8-0 gets revenge. I bring on several of the armored APC's that the Japanese get so I can get to the front line faster and bring on a newly received 10-2 with a couple of machine guns into 3P72.1 to help over here. He still hasn't seen the 10-2 from two scenarios ago. He is surprised by a 16FP 25LL gun in a trench in 2S77 and another one in a fortified building in 3K77. The 3K77 one begins firing at his 9-2 led killstack in 3F81, breaking all of the crews and the 9-2, but battle-hardening the 9-2 into a 10-2 on the second shot. He has lost a bunch of vehicles already today. He blundered into two THH's. One in 2U79 which he drove over with a Sherman and a second was able to advance onto a Sherman in 2W81. He finally sees a 2nd 120L from the first scenario that is firing halfway across the board at another Sherman in 2V82. The half-track that helped kill the gun also dies when it gets trapped in his own smoke OBA and jumped in CC. He has a ton of troops over here and this seems to be where 90% of the battle will be today. American Smoke and WP from the OBA is the order of the day. My OBA promptly draws two red cards. I have been unable to get an FFE for the OBA I purchased on day 1 (I either draw two reds or 12 the phone everyday).


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Further East, he is yet again trying to take the Pharmacy School, he somehow miraculously rubbles 3S77 with a DC, giving him another mine free way into the building. He did make a mistake by moving his FT Sherman into 3R79 in an attempt to flame a squad in the Pharmacy, but I come out for street fighting and kill the beast first. A huge turn in that area, but he has rushed 3 FT's into the building and I have some decisions to make in the next turn.


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Not much action near the Hospital, some back and forth in the 3Z and 4A hexrows, but not much happening here.


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All the way to the east, more of the same. With his killstacks in 4K66 and 4G69 preventing me from advancing and my killstack in 4L65 stopping any huge advance by him.

28699
 

Den589

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So we got another turn in last weekend and a bad turn for the Japanese. Steve was able to bring his OBA over to 2S76, which while everybody was concealed, it did have one of the armored trucks and a 2-2-8 in open ground in 2S74 and 2S75 allowing him to bring it down without extra draws. I know the rule for open ground units and OBA observers, but didn't really think about the fact that adjacent to these units in 2T74 I had a HIP stack of the previous days 10-2 and a 36FP stack that has stayed hidden most of the day because of the smoke all over the board on this side. The smoke was just clearing and this stack was going to sweep the board away of the nasty Americans, at least that was the plan.

The OBA falls and is inaccurate, but still hits the 36FP stack. It only strips their concealment, but then every single American in shouting distance opens up on the hex. At the end, all but one of the crews is a broken 1-2-7 or dead and the 10-2 also wounds and goes away. The MMG carrying broken crews rout out of the OBA to 2S71, but the loss of the 10-2 is big over here. And now I have to figure out how to recover the 50 cal's upstairs in 2T74.

28753
 

Den589

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So we got a few more turns in and this is the situation in the bottom of turn 5.
Steve is currently evaluating if he is going to concede the CG. He had a horrific turn 5, he lost one of his two OBA modules to a double red card. Then proceeded to lose somewhere around 5-6 squads, a crew and a leader in one turn. About a 1/3 of his squads are currently broken, especially on the bay side of the attack. (below photo)


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He was really pushing here and some good shots and rate from my MG nests in 3C76 and 3E75, as well as flanking fire from a smaller stack in 3K75 stopped the advance. The fanatic guy in 3D76 is the only GO squad left in the attack that was progressing towards the Elena Apartments. His highlight here was grabbing the knee mortar in 3C76 and somehow finding a Japanese WP round to fire onto my kill stack at 3C76.

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(above photo) In the middle and the continuing battle for the Pharmacy (that has raged for 3 days!), we have mostly kicked him out of the building, except for 3R78. A large amount of these attackers are also broken back in the 79-82 hexrows.


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In the small block between the Hospital and the graveyard, I've also pushed back the attack, eliminating several guys with three identical stacks of 9-1 and 2x 4-4-8s w/LMG. I did order a general retreat back from the far flank as we try to shorten our lines back towards the graveyard since there are no VP locations to the east of the graveyard.

Steve lost two FT's today as well, one berserker ran to his doom with one near the graveyard getting KIA'd with the FT dying too and the second ran out of fuel in the Pharmacy. He is taking a few days to see if it is worth continuing. We did an unofficial count of squads and while he is obviously of a much higher quality, the Japanese outnumber the American around 175ish-75ish and he only has two tanks left, both on the bay side.

This is post rout phase, pre-American advance phase turn 5. Steve needed to take a moment for his PMC which i completely understand as I've been there more than once in our Campaign games through the years.
 

Den589

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Current casualties for the day are:
American has lost:
4x tanks (including one of the FT), 1x armored car, 1x half-track, 3x leaders (2x -1's), 2x crews and 21 squad-equivalents (mostly 6-6-7's and including 2.5 of engineers). For a total of 83 CVP.

Japanese have lost:
3x guns (with a 4th abandoned behind enemy lines), 4x leaders (including a 10-2), 4x crews and 18.5 squad-equivalents (split pretty evenly in classes and including 1.5 of engineers). For a total of 57 CVP.

Its been a pretty bloody day so far.
 

Den589

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This thread can die, Steve has conceded the CG. We both agree with the other AAR of CG3 that this is a bit tough on the Americans. Smoke is absolutely required for the Americans to have any hope. With the rain coming on the first scenario more often than not, it puts the American behind from the first day. In this last CG day (#4) after taking an idle day, Steve tried the massive push near Manila Bay, but casualties just got to be too much. We are probably going to take a break for a bit since he is so busy in the summer. Trying to come up with what we will do next. Maybe I can convince him to try one of LFT's Fight For Seoul CG's.
 

Vic Provost

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Certainly my tanks would, and probably catch fire and explode, to boot.
Mine, too! Played Last Train to Leningrad yesterday as the Russians with Chuck Tewksbury, my first KV heavy tank's Mechanical Reliability DR was a 12, as was the first TH attempt from my T-26 45L MA! Those were the only 2 tanks I had, they were not the real reason I lost but them doing nothing sure as hell hurt.
 
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