We got in one more turn yesterday before I leave for Iceland. Neil is still struggling to pass the PMC for my better dice. territory wise I think he's fine, CVP wise I might be in the lead which is not desirable for him for sure.
The west is just me hiding, his newly unhip 10-1 has some interesting LOS over here and did a little damage. And the flames continue to propogate.
Moving one frame east we also see that I am staying away from the college and he is likely unable to come after me since I assume the entire front is mined.
The pharmacy was interesting, I did get a guy in and upstairs but he died in CC but the 447 that killed him died when everyone out in the street and across the street fired at him. So 447 died to kill my 347...
All my talk about crashing buildings and making TB won't be used here (not totally agreeing with Von Maritz just yet!) He also moved a reinforcing HW (guess here) into the pharmacy, that's the large stack in 3Q76), so he has two healthy stacks playing reverse slope here behind the mines.
You can see the 150 moved over to the rooftop mortars and only got a stripe or two for it.
Next Frame east shows the main attack really. In the science building we used the rubble hex to get in, my first guy was a 667/FT who survived the 2 shots and did some damage before routing away. We almost moved the 150 here but the danger to too many of my own guys dissuaded me. We have a HS stuck in the tree minefield and I was able to get guys into every front hex of this building. The CX guy is mine and will likely get pushed back I suppose. I lost one of the .50 in my rubble kill stack after he helped impact the backside of Ermita, where I also got in fairly well. We cleared 4F77 with a full stack with leader "all" move and I tried to remove the wire with the tank but not after 2 tries. The first 2 squads got hung up while the last guy got through with leader help, entered 4D76 and killed the last above ground japanese HS. I tried to just move into the other known mined hex and broke the leader and squad for my troubles, they were able to rout upstairs though where if they rally that still might be useful.
The 8-0/FT is sitting on top of a concealed 448/9-0. the Japanese strategy here is to just try to survive in the cellars. I see no rule to negate it so I suppose if I get in the other stairwell hex they will be encircled (no exit) but I assume they will survive until the end and become isolated.
The 100mm OBA is acting as a deterent right now only, I don't want to use it this late unless he gives me a REALLY juicy set of targets, I'd rather save it for tomorrow. My overwatch 50 cals moved up a block to try to stop any guys getting close enough for infiltration.
And in the east we have the chess match... which I hate. The american really needs to gather up the board edge and keep the Japanese from being able to setup over here and be a PITA later. Trying to figure out which hexes you MUST grab vs. ones you will get in refit is just too much thinking for me. I brought the M8s back over here even though the sniper is over here just to keep him from running free and than using infiltration to isolate me or anything like that. Neil is talking like using infiltration to move into the street to make his perimeter as close to me as possible to push me away because of the setup restrictions in the next scenario.