dalem
Member
I call it a marmalade sandwich.Big deal? It's all a matter of perspective. I'll call it an identified issue. Anyone else may call it what they like.
-dale
I call it a marmalade sandwich.Big deal? It's all a matter of perspective. I'll call it an identified issue. Anyone else may call it what they like.
Good luck having Geordie move your comment to a more appropriate sub-forum, then, genius.I call it a marmalade sandwich.
-dale
It's not the figuring out so much, it's the lack of motivation to do so that stands out in my mind. I'm the same way. It's not a crack at BFC, I feel the same about Panzer Command, and I think most new games I get. Maybe it is age-related, but when I got CM:BO, the second time I really sat down with it, I was excited about zipping around the demo and seeing what it could do. I found it compelling.I just haven't had time to play any more of the demo yet. Again, not a game I'm interested in, but the evolution of it still fascinates me. I mean, I'm a bright guy, I have 10 years of CM under my belt, I've participated in and perused countless discussions about CMx2, and my first time playing CMx2/CMN I found it ... difficult to figure out. Is that relevant? Significant? Petulant?
I dunno yet.
-dale
Selecting a unit and then hitting tab will lock your camera to the unit. You can then cycle through you units using the - and = buttons.What I miss in CMBN is the ability to hit TAB and follow a unit with the camera. I really wanted to do that just to watch those Shermans climb over terrain and see how they interacted with other units. I think maybe the ability to do that would make things a bit more compelling for me, personally.
Strange - tried this and didn't work, but it's always been a bit fiddly in the different incarnations. Thanks for posting this, I'll give it another go. I don't usually watch from down low, but even at higher angles it's useful to track a unit and see who can see what.Selecting a unit and then hitting tab will lock your camera to the unit. You can then cycle through you units using the - and = buttons.
Hitting the menu button on the bottom right and then selecting hotkeys will bring up a list of usable hotkeys in game.
I wanted to give what I hope will be received as a helpful comment on this earlier but I've been on a school trip with my son to the Zoo and still haven't sorted out the copy/paste thing with my dead sexy new phone. Now that I'm in front of a proper computer I hope I remember what I wanted to say.prompted to turn its vulnerable flank to the obstacle, and go hunting, sometimes dozens or hundreds of metres, to the flank for an open passage. It defies logic.
I'm aware of the other options. BFC has done well to at least attempt to model some of the solutions to the bocage. They still hold the lead as far as tactical 3D simulations on the subject - though of course, it is by default. But some of the other important methods are directly simulated - i.e. deliberate demolition and the rhino. It's a good start. And the reduction in scale from the 20 metre terrain tile is also a help. The environment is obviously immersive which will make the game popular. I just wouldn't endorse it as my idea of the typical decision tree facing commanders on the spot. As pointed out by others, and I agree, that doesn't effect its value as a game.The simple response to your comment about driving around showing flanks and looking for gaps is "don't give tanks movement orders through bocage". I know it sound ssimple and I don't mean it to be insulting.... If you don't try to order tanks to do something that you (we) know they can't do then you won't see that behavior. So when encountering bocage, that you want to have your tank have on the other side of, enlist a different strategy.
Which brings me to the second thing I wanted to say. There are more ways to cross bocage than a rino. HE will blow a hole that infantry and vehicles can pass through. Also, demo charges will blow holes that they can pass through. So if you really want a tank to go through fire some HE at it. Think of it as "softening" up the bocage to execute your non-animationhaving drive across the top.
It's not rocket science (I say this as a published scenario designer and author of a 200 page book on the subject). I don't think one needs a PhD to be "permitted" to talk about it.Which brings to scenario design. I don't do them so I'm hardly one to speak on the topic.
Yes, but as noted, this is "designing to the scenario" rather than simply laying down the terrain and forces that were there and letting "nature take its course" so to speak. Not that I recommend that as brilliant scenario design - there is some science and art involved if you want to be good at it - but in other game systems, the "artificial" designs are sometimes conspicuous. We shall see how this goes.However, if you are interested in created maps as you describe, lots of hedgerows and no roads. Don't let driving through the stuff stop you. If you make sure to include at least one of other three bocage crossing elements you can simulate the terrain you want.
I don't doubt the bocage scenarios as presented will be enjoyed by many; I just think it is too bad they went this way. Life shall go on. And as we speak, my download has completed.Before anyone jumps on me, I understand this does not solve some peoples problems with a perceived major shortcoming of the game but it may be enough to help you get past it.
Go Boston!!!!I'm aware of the other options. BFC has done well to at least attempt to model some of the solutions to the bocage. They still hold the lead as far as tactical 3D simulations on the subject - though of course, it is by default. But some of the other important methods are directly simulated - i.e. deliberate demolition and the rhino. It's a good start. And the reduction in scale from the 20 metre terrain tile is also a help. The environment is obviously immersive which will make the game popular. I just wouldn't endorse it as my idea of the typical decision tree facing commanders on the spot. As pointed out by others, and I agree, that doesn't effect its value as a game.
It's not rocket science (I say this as a published scenario designer and author of a 200 page book on the subject). I don't think one needs a PhD to be "permitted" to talk about it.
Yes, but as noted, this is "designing to the scenario" rather than simply laying down the terrain and forces that were there and letting "nature take its course" so to speak. Not that I recommend that as brilliant scenario design - there is some science and art involved if you want to be good at it - but in other game systems, the "artificial" designs are sometimes conspicuous. We shall see how this goes.
I don't doubt the bocage scenarios as presented will be enjoyed by many; I just think it is too bad they went this way. Life shall go on. And as we speak, my download has completed.
And while I had the TV turned off, the Bruins scored five(!) goals...
I'm picking up a bit of a contridiction here. A scenario designer should be able to just plop units onto a map and let it roll. But a good scenario designer would take the time to understand the units that he is assigning for each side. Either way I think it is extremely rare that tanks in CMBN do not have HE in their load outs. So if you're gonna have tanks trying to cross roadless bocage heavy maps they will almost certainly have HE and the means to cross the bocage. Even in a plop them onto a map and let nature take its course scenario.Yes, but as noted, this is "designing to the scenario" rather than simply laying down the terrain and forces that were there and letting "nature take its course" so to speak. Not that I recommend that as brilliant scenario design - there is some science and art involved if you want to be good at it - but in other game systems, the "artificial" designs are sometimes conspicuous. We shall see how this goes.
They seem to be. I haven't spent much time on the BFC public forum (way too many posts and threads for me to keep track of) but I hadn't seen this as a big issue anywhere but heree. So you are probably right on this count as well.I don't doubt the bocage scenarios as presented will be enjoyed by many; I just think it is too bad they went this way. Life shall go on. And as we speak, my download has completed.
And while I had the TV turned off, the Bruins scored five(!) goals...
Tampa Bay is doing their best. It is now 6-5. :laugh:They seem to be. I haven't spent much time on the BFC public forum (way too many posts and threads for me to keep track of) but I hadn't seen this as a big issue anywhere but heree. So you are probably right on this count as well.
And fornicate the Bruins. They swept my beloved Flyers.
Man. This will take some relearning, and I was on the damn CM:SF beta. Just installed the full version and fired up the Brecourt Manor scenario.I too am finding a lack of motivation learning (re-learning) CM. After clicking a unit and not having the usual right click menu options I began to get discouraged. After not being able to tell when it was time to plot or when the movie was done or needed to be played started to get me bored and then not having the camera work as I was used to it in CMx1 on a dual monitor setup I shut it down and haven't opened it up again yet. Plus it needs a good Dorosh ASL mod. I will say that I haven't had the motivation to do more than install PCO either. Perhaps This Thread gives some insight though I have been enjoying some Pbem ASL via VASL lately.
There is actually another scenario that I thought would catch an old timers eye first......Man. This will take some relearning, and I was on the damn CM:SF beta. Just installed the full version and fired up the Brecourt Manor scenario.
Kept looking for the "assault" command for infantry.
Kept getting my infantry killed thinking they would jump into the trench and just SIT there and wait for orders instead of standing up to blaze away. The heroic little bastards.
Of course, those German infantry guns turning around to fire 150mm HE didn't help things either.
I must say, the opening minute was pretty cool - once I got my tab key to work....watching the guys run towards the field, with the sound of the guns firing from two fields over. It was almost like watching the movie.
Of course...I already own the movie....
I thought I saw something called Last Defense in the listing....There is actually another scenario that I thought would catch an old timers eye first......
Back in the day I played that and Riesberg at least as much as Chance Encounter. For anyone familiar with it the memories come rushing back when you look around the map. It was one of the early" wow" goosebump giving moments for me.I thought I saw something called Last Defense in the listing....
Truth be told, I never had a "relationship" with that one like I did with Chance Encounter. I was a latecomer to CMBO so I never even heard of Riesberg until years after the fact, either.