applecatcher4
Senior Member
If you look at a full defender's movemeent phase in a tense and close game where the defender is constantly in danger of being swarmed, you see counters doing a number of different things that altogether form a very intricate and appealing dance.
Some units might bypass between the buildings/woods out of LOS to reach less vulnerable positions, some units appear to skulk but in the advance phase are replaced by the guys that are still concealed or by the MMG guys, some skulk but advance to new positions, some am back and then advance even further from the enemy.
There are many possibilities and often those moves are constrained and dictated by the dispositions of the attacking force. This is one of the great features of this game and I trhink that skulking is one of the components that makes it work so well.
Some units might bypass between the buildings/woods out of LOS to reach less vulnerable positions, some units appear to skulk but in the advance phase are replaced by the guys that are still concealed or by the MMG guys, some skulk but advance to new positions, some am back and then advance even further from the enemy.
There are many possibilities and often those moves are constrained and dictated by the dispositions of the attacking force. This is one of the great features of this game and I trhink that skulking is one of the components that makes it work so well.