PabloGS
Senior Member
We are playing J196, Blood Amongst the Pines, and the following question arose:
Are units on skis exempt from the 1MF penalty of moving in concealment terrain at night?
E4.2 states that units can be on foot, on skis, or transported by other means:
E4.2 SKI MODE: The special rules for ski troops apply only to
those scenarios in which Ground or Deep Snow is present. Ski capable
units (those beginning a scenario with ski counters or
that pass a ski-use dr; 4.21) may be on foot, on skis, or transported
by any other normal means when not in ski mode.
E1.51 is a rule that specifically states ON FOOT, which suggests it only applies to units ON FOOT (hence not on skis per E4.2?), but it does not explicitly include skiers as an exception:
E1.51 ON FOOT: Infantry/Cavalry [EXC: Infantry represented by a
Cloaking counter; 1.41] during a night scenario must pay an additional
MF (after all modifications) per each Concealment Terrain Location
entered [EXC: if crossing a road hexside or using Bypass in an Open
Ground hexside of an Obstacle hex; bocage (B9.5) does not make a Location
Concealment Terrain for this purpose]. In addition, if such a unit’s
NVR is 0, it may not use Double Time, road bonus, or Gallop.
Are units on skis exempt from the 1MF penalty of moving in concealment terrain at night?
E4.2 states that units can be on foot, on skis, or transported by other means:
E4.2 SKI MODE: The special rules for ski troops apply only to
those scenarios in which Ground or Deep Snow is present. Ski capable
units (those beginning a scenario with ski counters or
that pass a ski-use dr; 4.21) may be on foot, on skis, or transported
by any other normal means when not in ski mode.
E1.51 is a rule that specifically states ON FOOT, which suggests it only applies to units ON FOOT (hence not on skis per E4.2?), but it does not explicitly include skiers as an exception:
E1.51 ON FOOT: Infantry/Cavalry [EXC: Infantry represented by a
Cloaking counter; 1.41] during a night scenario must pay an additional
MF (after all modifications) per each Concealment Terrain Location
entered [EXC: if crossing a road hexside or using Bypass in an Open
Ground hexside of an Obstacle hex; bocage (B9.5) does not make a Location
Concealment Terrain for this purpose]. In addition, if such a unit’s
NVR is 0, it may not use Double Time, road bonus, or Gallop.