That's my thought as well.A4.63 says that "FFMO/FFNAM DRM apply normally".
As a friendly vehicle or a wreck normally negate FFMO, I believe that a dashing unit would benefit from their cover.
No.I thought once a vehicle was wrecked that it became cover instantly, even if it would not have been on cover due to moving if still alive???
As Klas has it, if the vehicle moved during the current player turn's MPh, it is a Moving vehicle until the end of the AFPh. Where it gets tricky is if the vehicle stops outside of that window. Then it may become an instant TEM. So for instance a Motion vehicle that is destroyed in the enemy player turn becomes an instant TEM. A Motion vehicle that stops during the friendly PFPh (e.g. Stunned due to SAN, destroyed by friendly OBA or ATT) also becomes an instant TEM. Also, per D9.3 the TEM applies to units exiting that vehicle.I thought once a vehicle was wrecked that it became cover instantly, even if it would not have been on cover due to moving if still alive???
Aha! So as usual, I had it half right!Then it may become an instant TEM.
Yes.So do we need a new status counter, do I put a motion counter on the wreck to remember or I just have to remember it?
Perhaps what you were thinking of is the burning wreck rule. In that case the smoke cover is instantaneous.Damn! I have been doing that wrong forever. I always thought it a bit odd that getting blown up made it instantly cover, but figured 'eh, ASL physics'. Thanks for the clarification!
Nah, Years ago I read that bit JR pointed out and applied it globally since.Perhaps what you were thinking of is the burning wreck rule.
If one follows the "normally" adverb to Dash FFMO, all normal reasons for its (non)application will apply - including the situation when a moving friendly vehicle was wrecked during that MPh (which doesn't annulate FFMO in other situations than Dash)....though the wreck wouldn't affect anything if it was recently still a moving vehicle, moving into the hex earlier in the MPh before becoming wrecked.