turlusiflu
Member
On the other side, a smoke grenade thrown in a hex with an AFV would give an overall hindrance of +3, which contradicts apparently with the case above
I quote from my earlier post:On the other side, a smoke grenade thrown in a hex with an AFV would give an overall hindrance of +3, which contradicts apparently with the case above
There will always be "quirks" in the abstraction that ASL uses. There are many of them. But the sooner a player accepts their presence, the sooner they stop "fighting" gaps in thesimulationand can enjoy the game.
It does, except for a FL placed before the AFV goes to blaze (B25.2). At least that's my read. I wonder how this would work with Night Rules and the Firelanes established in those circumstances? -- jimHere's a devious thought: does D9.4 mean that a burning wreck would not count as a "Hard Hindrance" for FL purposes? The common sense answer is that the wreck (burning or not) would still affect the FLFP, but I don't see a direct statement to that effect. (At least not one I've found yet).
So, are you thinking that a burning wreck created before the placing of the FL, as per B25.2, would not count as a "hard hindrance"?It does, except for a FL placed before the AFV goes to blaze (B25.2). At least that's my read. I wonder how this would work with Night Rules and the Firelanes established in those circumstances? -- jim
Just the opposite. A Firelane placed before a Burning Wreck would get a hard hindrance. -- jimSo, are you thinking that a burning wreck created before the placing of the FL, as per B25.2, would not count as a "hard hindrance"?
I agree, a WRECK is always a hard hindrance. But a BURNING WRECK is not a WRECK. B25.2 further states that the Smoke Hindrance DRM replaces that of the normal Wreck with two exceptions: A previously placed Fire Lane and Heavy Winds. I don't make the rules, I just try to play by them -- jimI think the Wreck is always a Hard Hindrance for a Fire Lane.
Per the Index:
Fire Lane “Hard” Hindrance (modifies Fire Lanes; AFV/Bridge/Crag/Debris/Graveyard/Light Woods/Olive Grove/Orchard/Palm Trees/Seawall/Wooden Pier/Wreck):
Now, per Perry, the Index is part of the rules. But Indexes are usually at the back of a book, whereas the Index in the ASLRB is usually at the front. So is the Index a higher or a lower rule number than rules A-D?
And yetA Burning Wreck, IMO, is a subset of Wrecks. Rule section D10 title and D10.1 seems to support that view.
And the Index entry for "Burning Wreck" sends you to "Wreck Blaze", which appears to be the ASLRB's preferred term for it, which (though perhaps reading too much into it) suggests that a Blaze on top of a Wreck is just that: a Blaze on top of a Wreck.
The main difference for purposes of this thread is that a Wreck Blaze adds more Hindrance than just an unburning Wreck (or several unburning Wrecks for that matter). But the Hindrance DRM of "Wrecks/AFVs plus a Wreck Blaze" is +2; whereas the Hindrance DRM of "Wrecks/AFVs" is +1.
--You got a bunch of chunky things: they are +1 Hindrance.
--You add in Smoke if some of them are burning, and you get another +1.
--You go to a full-on Terrain Blaze where the entire hex is burning, you get +3 Hindrance.
While I can see your argument--and perhaps agree with it on some level--my personal feelings on the matter are irrelevant. Reality arguments aren't going to change the way the rule is read. A Wreck Blaze's +2 Hindrance DRM replaces the +1 Wreck Hindrance DRM. Once replaced, absent errata or Q&A to the contrary (which would be errata in all but name), the "hard hindrance" is removed right along with the Wreck Hindrance. -- jimASLRB said:B25.2 SMOKE: ... The SMOKE Hindrance DRM replaces the normal Wreck Hindrance DRM (D9.4) except in the case of an already established Fire Lane (A9.22), or in Heavy Winds (25.63), where only the Wreck Hindrance DRM would apply. ...
While I can see your argument--and perhaps agree with it on some level--my personal feelings on the matter are irrelevant. Reality arguments aren't going to change the way the rule is read. A Wreck Blaze's +2 Hindrance DRM replaces the +1 Wreck Hindrance DRM. Once replaced, absent errata or Q&A to the contrary (which would be errata in all but name), the "hard hindrance" is removed right along with the Wreck Hindrance. -- jim
This came up in a game I played earlier this week. I gave my opponent the +1 "hard hindrance" too as I wasn't comfortable with what I was reading at the time. I would rather err in my opponents favor than mine with I am uncertain. -- jimMaybe you're right. D10.3 does seem to back up your position.
(Although if my opponent argued for it, I'd allow him the hard hindrance DRM.)
LOS passes "through" a hindrance. LOS "ends" in TEM. If the AFV is in the Wreck's Location, the Wreck is providing +1 TEM. SMOKE is a little different in that passing through, originating from, or ending in a SMOKE Location also provides a hindrance. In the old days, SMOKE was also a TEM and there were SMOKE counters that said TEM on them. I would focus all my questions on an LOS that passes "through" such a hex and not into such a hex. I would also provide an image from inside VASL demonstrating what you want to ask clearly. Good luck! -- jimWas going to send in a question to MMP: does this look good?
Hindrances for Multiple Wrecks/AFVs/Wreck Blazes
If there's an AFV in the same hex with a Wreck, the "AFV/Wreck Hindrance DRM" for that hex is still +1 (assuming the usual conditions are met). [D9.4]
A Wreck Blaze replaces the "Wreck Hindrance DRM" of +1 with a +2. [B25.2]
Q1: If there's an AFV in the same hex with a Wreck Blaze, is the Hindrance for that hex +2 or +3?
Q2: If there're two Wreck Blazes in a hex, is the Hindrance for that hex +2 or +3 [A24.2]?
This is my interpretation too, especially after re-reading D10.3.I think it means the the interpretation of "already established" is not about the timing between the placement of the firelane and the appearance of a burning wreck but is actually about the residual attack (e.g., from an established firelane) vs the initial attack. The initial attack would incur the +2 smoke DRM but a FL residual attack would get the Wreck Hindrance DRM.
oh man. I like it.That said there is only one house rule we use playing FTF. If you knock over your opponents concealed stack revealing it. It triggers an automatic SAN. It promotes careful movement of stacks on the board.
A9.22 "... after resolving the First Fire attack in the normal manner... " [in other words, applying the Wreck Blaze Hindrance to the original attack]Just the opposite. A Firelane placed before a Burning Wreck would get a hard hindrance. -- jim
This.The initial attack would incur the +2 smoke DRM but a FL residual attack would get the Wreck Hindrance DRM.