Sparafucil3
Forum Guru
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It is?Wow, if I understand Perry's answer correctly, it's different from every theory of these rules that has been put forward so far.
Perry has said much of what I have said all along. You can't use D2.4 to dodge having to move. You have to use your MP's if you can. You can't declare a move to D1 as it is out of your CA. If you move around the hexside so D1 is in your CA, you can't declare a move into D1 to invoke D2.4 if you have enough remaining that you can bypass the D1 hex fulfilling your "wish" to enter D1. You can't try to declare a move to a Location you are not in for more MP's than you have left and invoke D2.4. IMO, this doesn't change anything, it just codifies what the rules say. Of course, you're free at any time to stop for 1 and Delay the rest, or Stop for 1 and Start for all remaining MP's to remain in motion, any other legal move you can come up with.Wow, if I understand Perry's answer correctly, it's different from every theory of these rules that has been put forward so far. Hopefully MMP will cook up an errata for this one, as it seems that there is sufficient disagreement even among the cognoscenti as to merit an official clarification.
Not if it has enough MP to enter in bypass. |
You don't have to enter in bypass. You can still spend the remaining MP as you see fit. Stop, Delay, Start, etc.
Not if it has enough MP to enter in bypass.
This is the one part in the answer that surprised me. If the hex in your VCA is one that you could bypass, you can't claim not having enough MP to enter the obstace itself as reason to remain Motion; you'd have to enter in bypass.
Yes, sure; there was an implied "if you want to remain in Motion without using all your MP" in my sentence, since this was basically what was being discussed.You don't have to enter in bypass. You can still spend the remaining MP as you see fit. Stop, Delay, Start, etc.
Precisely. It forces people to make a decision and live with it, something that didn't have to be done before. Given Perry also agrees that the MP's not spent disappear, it was even more broadly subject to abuse than I think some people thought. -- jimI don't have a problem with this interpretation, as the rule is typically just an anti-sleaze rule. I can to basic retro-counting when needed.
Expending the minimum to enter the location and then having the rest disappear limits the number of shots that the non-moving player could take. Abuse of the process is exactly right.Precisely. It forces people to make a decision and live with it, something that didn't have to be done before. Given Perry also agrees that the MP's not spent disappear, it was even more broadly subject to abuse than I think some people thought. -- jim
What does the Q&A say? Not if you have enough MP's to enter in bypass. Your question is no different that stating you want to enter D1 which is answered. If you can enter the hex, you must. If you wished to burn off those three MP's to remain in motion in your current hex, you should have spent them on entry. -- jimIn your example, let us think there is a single story house in D2. Can I state that I want to enter that building and stay in Motion or do I have to enter using bypass even though I do not want that?