- Feb 6, 2004
- Calgary, AB
I believe the Close Combat series did something like that with their Normandy, and Market Garden games.
It's well you bring it up; I'm not positive what I just described would avoid those traps now that you mention it (i.e. repetitive battles over the same terrain) but a fixed or semi-fixed (and short) time limit would be a start, as well as more realistic force mixes.