pward
Member
Ok, so I'm back into an RPG, and it's 4th ed D&D. The tactical level of play with the minis and everything is way more detail than I'm used to for an RPG.
Most of the other players are experienced with the rules, but there are a few of us that are brand new with the start of this campaign (Living Forgotten Realms). I'm playing a warlord, and just made second level two sessions ago, but I'm still not seeing the tactical tricks that might help the party.
Any general suggestions on the tactical side of things? I know about delays/readied actions but haven't seen them applied well yet. It's a big party (7 players with 1 rotating into DM spot) so we usually have 2 strikers, 2 leaders and 2 tanks, depending on the rotation.
The guys at the store have given plenty of insight into the character building and whatnot, but I haven't learned enough on the tactics side yet.
One tip for every aspiring warlord that I've learned: get a whip. For one GP, it's got the reach you need to mark targets for the "commanders strike" at-will... (I might have the name confused.) "You, Rogue, mug that poor sob again!" or "Tank, put some hurt (and a mark) on that ugly one..." is a nice skill to have.
Most of the other players are experienced with the rules, but there are a few of us that are brand new with the start of this campaign (Living Forgotten Realms). I'm playing a warlord, and just made second level two sessions ago, but I'm still not seeing the tactical tricks that might help the party.
Any general suggestions on the tactical side of things? I know about delays/readied actions but haven't seen them applied well yet. It's a big party (7 players with 1 rotating into DM spot) so we usually have 2 strikers, 2 leaders and 2 tanks, depending on the rotation.
The guys at the store have given plenty of insight into the character building and whatnot, but I haven't learned enough on the tactics side yet.
One tip for every aspiring warlord that I've learned: get a whip. For one GP, it's got the reach you need to mark targets for the "commanders strike" at-will... (I might have the name confused.) "You, Rogue, mug that poor sob again!" or "Tank, put some hurt (and a mark) on that ugly one..." is a nice skill to have.