Gnrl Confusion said:
Hi guys,
Seems to me I've seen this mentioned in the past, but I'll risk repeating it here. I'd like to see a modification to the engineer units that would allow them to lay mines and construct bridges. I think it would add a lot to the strategy level of the scenarios.
Krink said:
Greater ability for the engineers, like placing mines or building bridges would also be cool.
I agree, these are excellent suggestions. Unfortunately - without the use a game master - these aren't possible to do without significant engine changes. I wish I knew how to correct this, but I'm without knowledge.
Big Ivan said:
Don't mean to step back a bit but this needs to be said.
Not sure if this mod was mentioned but system badly needs night fighting mod similar to EFII & RS for west front!
I agree, it should be included. My understanding though is that there is a program that needs to be run on the scenarios in order for them to work with the night mod. Once the scenarios are run in the program they are uneditable. Not at a good thing, in my opinion.
Again, I've been wrong before.
HoustonAerosFan said:
My impression is that in the CS artillery is unrealistically weak. I guess this can be handled by tweaking unit values.
I agree!!!! One thing I don't understand with the CS artillery values is that they reduce in effectiveness the further away they are. One would think that a 210mm shell would explode the same way at 500 metres and at 10,000 metres. Or am I missing something? This would be easy to 'correct', assuming I could get everyone to agree.
HoustonAerosFan said:
Russian units are too likely to retreat. Perhaps an adjustment in morale rather than an engine change?
Yes, just requires a morale change. I wish the game system would include Experience. CS sees experience as part of the morale.
HoustonAerosFan said:
Rocket launchers have an unrealistic rate of fire. They need more rapid fire followed by turns of inactivity. Not sure if this can be fixed outside of an engine change.
Very true. Apart from house rules, I don't think you can change it without an engine modification. Out of my league unfortunately.
HoustonAerosFan said:
Oh, yeah - It would be nice to have some sort of untility that would combine transport units operating at partial strength into full-strength units. Darn frustrating not to be able to load a five-step unit when you have a two-step truck and a three step truck nearby.
True. On the other hand, it teaches one to keep their trucks out of harms way.
HoustonAerosFan said:
The only option you have now is to save the scenario, edit it, and resume.
One would hope you don't do this during PBEM?
Keep the ideas coming guys!
Thank you!
Take care and good luck
Jason Petho