- Aug 14, 2002
- Reaction score
- Calgary, AB, Canada
Hi Fozzey!Fozzey said:Hi Jason
Please excuse my ignorance by what do you mean "firing" a chosen unit at another chosen unit? Would this be the equivalent to a charge? What about siege weapons such as catapults and trebuchets, would it be possible to represent such weapons?
"firing at a chosen unit" I was thinking could be opposing units, adjacent to each other, would "fire" (as units do now) at each other spending X amount of APs to do so. Of course, it's an abstract way of showing sword-play, but could be done.
For units that have javelins, etc, their range could be extended beyond the 1-hex firing capability, as they have distance to their weapons. Problem here would be representing ammunition - how many javelins are available.
Catapults could be shown, as direct fire artillery - or even indirect. Trebuchets would be a little more difficult to portray, mainly because of the lack of Arc of Fire in the CS engine. This could be compensated for "in-house" rules though.
Anything is possible!
In theory anyways
Take care and good luck