TheSQLGuru
Member
Two 467's are in a wooden bldg. They are hit with a Critical Hit from a Russian 50 mortar.
Rule 6.1: the special provisions of a CH are applied only to one randomly selected target
So one unit takes a 12-2 and the other a 2+2 using the same IFT DR.
The DR is a 4. So the CH unit gets a 1KIA and a PTC on the non-CH 467.
3.2.3 KIA states "; all remaining targets are automatically broken and DM,...".
So does 3.2.3 apply and cause the non-CH 467 to break? It seems logical that an Ordinance hit is a single "unit of action" because it hit a bldg (as opposed to hitting a tank in the same hex as a squad for example), despite in this case having two separate final numbers on two different resolution columns. One unit just got plastered by the shot and the other freaked out and broke because of all the human pieces-parts stuck to the walls and ceiling?
I did check the official Perry Sez for the full ASL rules and didn't find anything applicable.
P.S. I am currently playing a game where this happened, and it is a pretty significant event.
Rule 6.1: the special provisions of a CH are applied only to one randomly selected target
So one unit takes a 12-2 and the other a 2+2 using the same IFT DR.
The DR is a 4. So the CH unit gets a 1KIA and a PTC on the non-CH 467.
3.2.3 KIA states "; all remaining targets are automatically broken and DM,...".
So does 3.2.3 apply and cause the non-CH 467 to break? It seems logical that an Ordinance hit is a single "unit of action" because it hit a bldg (as opposed to hitting a tank in the same hex as a squad for example), despite in this case having two separate final numbers on two different resolution columns. One unit just got plastered by the shot and the other freaked out and broke because of all the human pieces-parts stuck to the walls and ceiling?
I did check the official Perry Sez for the full ASL rules and didn't find anything applicable.
P.S. I am currently playing a game where this happened, and it is a pretty significant event.