Not a proper AAR, as I forgot to record my turns. This was a scenario I picked to play against SoccerDJ. I was Axis, DJ was Allied.
An enjoyable scenario that is difficult for the Axis to win against a competent opponent - and, unfortunately for me, my opponent was very competent. Reports on the blitz show that this game ahd been reported 7 times with 7 Major Allied Wins.
I decided to push my strongest force straight up the middle, with my Recce Coy going left, supported by a Stug pltn, a PzGr Coy going right, supported by another Stug Pltn. This left the central prong of 3 PzGr Coys supported by my 3rd Stug Pltn, a PzIV pltn, and a Panther Pltn.
The left hand prong ran into a defended position on about turn 3 and spent the next dozen turns trying to force a way through before I gave up and started to pull back to protect my undefended artillery park.
The right hand prong made good headway and met no resistance. However, I advanced them too far and they played little part in the battle.
The central prong easily - looking back, too easily - pushed the enemy out of the first objective hex; the only objective I was to take.
The majority of the game was spent with me trying to push forward, but my opponent's skilful fighting withdrawal, coupled with his overwhelming artillery support, prevented me from making any real progress.
If you want a good challenge, play this scenario as Axis.
An enjoyable scenario that is difficult for the Axis to win against a competent opponent - and, unfortunately for me, my opponent was very competent. Reports on the blitz show that this game ahd been reported 7 times with 7 Major Allied Wins.
I decided to push my strongest force straight up the middle, with my Recce Coy going left, supported by a Stug pltn, a PzGr Coy going right, supported by another Stug Pltn. This left the central prong of 3 PzGr Coys supported by my 3rd Stug Pltn, a PzIV pltn, and a Panther Pltn.
The left hand prong ran into a defended position on about turn 3 and spent the next dozen turns trying to force a way through before I gave up and started to pull back to protect my undefended artillery park.
The right hand prong made good headway and met no resistance. However, I advanced them too far and they played little part in the battle.
The central prong easily - looking back, too easily - pushed the enemy out of the first objective hex; the only objective I was to take.
The majority of the game was spent with me trying to push forward, but my opponent's skilful fighting withdrawal, coupled with his overwhelming artillery support, prevented me from making any real progress.
If you want a good challenge, play this scenario as Axis.