Good post Perry. I would agree with approximations of more "realistic" values for the German sections. An alternative "solution" (yes - it is just a game but...) would be to leave squad values as the are, increase the ratios of LMGs (for everyone) to historical levels (i.e. close to one per squad) but greatly simply the rules for LMGs so that games don't get bogged down. Maybe give the LMG a maximum of one shot, no ROF and breakdown numbers become "X" numbers (i.e. break = remove from play) - these "limits" on their effectiveness being balanced by being present in much greater quantities.This can be done as said with the normal 4-6-7, but it seems weak, especially when you add the MG into the mix, IMHO normal 1st Line German sections armed with MG34 should be 6-6-7's,
those armed with an MG 42 7-6-7 (to replicate the MG42's much higher cyclic rate).
This is all good and well until you take into move into the world of the PanzerGrenadier Squad/Section who tended to have 2 x LMG per Squad/Section (at least in the authorised ORBAT/TO&E).
what effect would it have on the game if when playing Germans and you have a load of PzGr you get an extra LMG counter to go with the so called inherent LMG! game changer I would say.
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Not overly exhausted in any sense, but just how I look at ASL/Real world abstraction.
all the best