Convoys in v2.7

Hub

Member
Joined
Nov 19, 2002
Messages
414
Reaction score
0
Location
Canada
Country
llCanada
Since convoys can be created in the editor:

What is a reasonable number of convoys that can be expected to run out of
- a bde sized log unit?
- a bn sized log unit?

and

What would be considered a reasonable size for such a convoy, in terms of organizational size, log points carried, and in RCP points?
 
Joined
Sep 5, 2002
Messages
234
Reaction score
0
Location
USA
Country
llUnited States
Keep in mind that it's actually "can ONLY be created in the editor". :)

The major balance is between convoys and player workload.

Typically, we wind up with each support unit having 2 to 4 convoys to run delivery to the next echelon down; the LOC has up to 9 or 10 depending on the length of the trip.

Thus, the brigade support battalion would have 2 or 3 for deliveries to battalion; the division support brigade gets 2 or 3 for deliveries to the brigade support battalions; etc.
 

Hub

Member
Joined
Nov 19, 2002
Messages
414
Reaction score
0
Location
Canada
Country
llCanada
Excellent - thank you James for the info.

Want to use full-meal-deal logs in scenarios, but I can see where it could turn into a goatrope really quick (which is also realistic, if having worked in logs for a huge corporation all my life is any indication...)
 
Joined
Sep 5, 2002
Messages
234
Reaction score
0
Location
USA
Country
llUnited States
It does turn into a goatrope fast - the busiest student puckers in our exercises are the logistics students.

Unfortunately, a lot of it is by-rote: move this convoy, move that convoy, load/unload supply points. We advise the students that brigade commanders should deal with their own log, to even the workload out a bit.
 

JWW

Recruit
Joined
Sep 6, 2003
Messages
12
Reaction score
0
Country
llUnited States
Question. If you want to play a scenario against the AI using the new log system, is that even possible? I could just try it and see what happens, but since I'm pretty busy for a few days I thought I would just ask. If I'm playing Blue against the Red AI and turn log on and create convoys etc., what is going to happen to Red? Will they play without log or play with automated log, or will the Red units expend log points and not get resupplied? Thanks for the answer.
 

nilsderondeau

Member
Joined
Feb 6, 2005
Messages
84
Reaction score
0
Location
France
Country
llFrance
Wanted to revive this thread as I'm a big mystified as to how LOG works in 2.7. I remember (dimly) assigning convoys that were automatically generated in the previous version. I wish the documentation of the current version had a step-by-step demonstration as to how to do this.

I understand you have to add a unit, but I seem to be locked out of the add unit menu every time I play. The above poster asked a good question that nobody answered. Is manual LOG play versus the computer possible?
 
Joined
Sep 5, 2002
Messages
234
Reaction score
0
Location
USA
Country
llUnited States
In 2.7, you cannot create convoys at will -- no automatic generation. Instead, they must be created in the scenario editor. You may want to increase their RCP in order to ensure they can survive more than a pinprick; the defaults leave them extremely vulnerable to bad guys weilding sharp mangos.

(I'm not sure which button you are saying is grayed out, Nils.)

The AI cannot manage logistics in 2.7, and I believe the AI simply plays with it turned off. It's way to complex for the AI to manage.

However, the human player can certainly play logistics while the computer does not.

Step by step (and please let me know where this breaks down; I've worked with this version long enough that I'm likely forgetting something that's hard for you and automatic for me :( )

- 2.7 should have come with upgraded scenarios that have some logistics capability. If not...

- Open the scenario in the editor

- Open each side and add convoys, brigade supply battalions, DSBs, etc., using Add/Edit Units

- Check that Logistics is enabled (no "red circle with a line through it" icon, third button from the right hand end of the button bar); you can toggle this via the button or via "Options - Logistics" (remember that the grayed out option is currently active.)

- Save the scenario

- When you open the scenario for playing in whatever mode, you might want to double-check that logistics is set the way you want.

You can transfer supply between (a logistics unit) and (any unit); a log unit has to be in the operation somewhere. Footprints must overlap to transfer supply.

Select the log unit. Click the log management button.

You have an upper list of units: you log units.

You have a lower list of units: all the units whose footprints overlap with the footprint of the unit selected in the upper window.

Between these windows is an "A to B" or "B to A" selector -- transfer from the upper unit to the lower, or vice versa? This also tells you how much supply the receiving unit requires.

Put the amount you want to transfer into the small window at the bottom, and click Apply. Ta-da!


Bugs and troubles:

Sometimes, you click the log management button and DA freezes. Hit alt-tab to bring the log management screen to the front.

Sometimes, you open log management and the data is absent - no units shown. Use the +/- buttons on the log management window to force it to populate.

And, there's some kind of a recursive calculation bug in the unit's requirement that kicks in when they get hammered. This means the amount of supply a unit needs gets smaller and smaller and smaller, and eventually rounds off to zero. It causes two problems:

1) Eventually, the requirement is 0. Any unit listing its current supply state as N/0 should be left alone and not resupplied or DA will crash with a div/0 error.

2) When the requirement is tiny but still non-zero, units will start to report gargantuan percentages of supply on hand. When the unit has, say, 100 point on hand, and a requirement of 0.1 points, it has 1000% supply....

Hope all this helps.
 

nilsderondeau

Member
Joined
Feb 6, 2005
Messages
84
Reaction score
0
Location
France
Country
llFrance
Thank you so much, James. A great deal of confusion in using the program's interface would be ameliorated by better documentation. Let me say again, however, that it was really worth the trouble I took. Student response was fantastic--especially to the event editor and OOTW symbology. Our briefings were much more enthusiastic than usual.
 
Top