Chelco
Should be working ...
Hello everybody!
I'm seriously considering buying DA. I want a game to develop operational skills in simulated modern battlefields. I think this is the one I am looking for.
I couldn't find too much info in HPS's website. I roamed through this forum but still have some questions.
1) Is DA's system a WEGO?
2) There's no tiles or hexagons. Right?
3) I plan to use it mainly as solitaire. Is the solitaire mode challenging?
4) During scenario creation: you give the OPFOR AI comprehensive and precise orders and waypoints as in ATF? I know that you can set the AI into "destroy enemy forces" or "capture objective" modes. Does this means that during scenario creation you give the OPFOR an objective and the AI can figure out a path or attacking plan?
5) Does the enemy AI reacts dynamically to threats? In other words: if the AI plans go bad, will it reasses the situation to try to pull out a victory? Or it will stubbornly continue into it's original (and now doomed) plan?
Thanks for your feedback.
I'm seriously considering buying DA. I want a game to develop operational skills in simulated modern battlefields. I think this is the one I am looking for.
I couldn't find too much info in HPS's website. I roamed through this forum but still have some questions.
1) Is DA's system a WEGO?
2) There's no tiles or hexagons. Right?
3) I plan to use it mainly as solitaire. Is the solitaire mode challenging?
4) During scenario creation: you give the OPFOR AI comprehensive and precise orders and waypoints as in ATF? I know that you can set the AI into "destroy enemy forces" or "capture objective" modes. Does this means that during scenario creation you give the OPFOR an objective and the AI can figure out a path or attacking plan?
5) Does the enemy AI reacts dynamically to threats? In other words: if the AI plans go bad, will it reasses the situation to try to pull out a victory? Or it will stubbornly continue into it's original (and now doomed) plan?
Thanks for your feedback.