Philippe D.
Elder Member
I am confused by rule D2.6, the one that's quite clearly there to prevent suicide tactics by vehicles in attempts to "freeze" enemy vehicles.
"cannot (voluntarily stop) or (end its MPh in Motion)..."
or
"cannot voluntarily (stop or end its MPh in Motion)..."
Note, I'm not sure either what constitutes "voluntarily end[ing] its MPh in Motion in an enemy AFV's hex".
* if I have just enough MP to enter the vehicle's hex, am I allowed to enter it? (assuming I don't satisfy the "unless" clause in D2.6 that is)
* if I have just one MP to enter the vehicle's hex, and one of the hexes "behind" it is Open Ground, but the other costs more than 1MP, can I enter the vehicle's hex, and pretend I want to enter the other hex next so I don't have enough, and still end my MPh in the enemy's hex? (similar to the ways one can manage not to spend all MP and still remain in Motion)
First, I'm not sure how to read this first sentence:A vehicle cannot voluntarily stop or end its MPh in Motion in an enemy AFV's hex (whether Known or not) unless...
"cannot (voluntarily stop) or (end its MPh in Motion)..."
or
"cannot voluntarily (stop or end its MPh in Motion)..."
Note, I'm not sure either what constitutes "voluntarily end[ing] its MPh in Motion in an enemy AFV's hex".
* if I have just enough MP to enter the vehicle's hex, am I allowed to enter it? (assuming I don't satisfy the "unless" clause in D2.6 that is)
* if I have just one MP to enter the vehicle's hex, and one of the hexes "behind" it is Open Ground, but the other costs more than 1MP, can I enter the vehicle's hex, and pretend I want to enter the other hex next so I don't have enough, and still end my MPh in the enemy's hex? (similar to the ways one can manage not to spend all MP and still remain in Motion)