Gentlemen - in the chat we had a short discussion about the company scale. As i am working on a scenario at that scale i decided to do a test scenario about the playability of this scale (in WWII scens).
Now TOAW3 gives the designers the MRPB feature and has an enhanced anti armour formula. Especially with the MRPB tool the company scale should become more playable in regard to round burning which has been a main issue in earlier versions with the company scale.
For the scenario:
MRPB is set to 4 and attrition divider is set to 8. It uses Panzer War's WWII database, so it might also be a test scenario for that database (thanks for the efforts and work on this one, PanzerWar!). Map scale is at 2.5 km/hex with half day turns. You can also play against the PO.
Elements of 3rd Panzer Grenadier Division are facing 24th Guards Brigade, supported by a Field Artillery Regiment and a US Tank battalion.
Any suggestions, critics, remarks and opinions are welcome, also about the TOEs used as they are part of a scenario in planning.
An eqp file is within the folder 'Company Scale Test', please put it into your graphics or alt graphics folder.
Now TOAW3 gives the designers the MRPB feature and has an enhanced anti armour formula. Especially with the MRPB tool the company scale should become more playable in regard to round burning which has been a main issue in earlier versions with the company scale.
For the scenario:
MRPB is set to 4 and attrition divider is set to 8. It uses Panzer War's WWII database, so it might also be a test scenario for that database (thanks for the efforts and work on this one, PanzerWar!). Map scale is at 2.5 km/hex with half day turns. You can also play against the PO.
Elements of 3rd Panzer Grenadier Division are facing 24th Guards Brigade, supported by a Field Artillery Regiment and a US Tank battalion.
Any suggestions, critics, remarks and opinions are welcome, also about the TOEs used as they are part of a scenario in planning.
An eqp file is within the folder 'Company Scale Test', please put it into your graphics or alt graphics folder.
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