Which is exactly why I am suggesting a similar thing would apply to the Commissar.
The nuance is noted.
Frankly the leader rules could use an overhaul/upgrade.
For example, All level 0 DRM leaders are featureless vanilla. None of them ever lose concealment for being a leader in a hex because they don't have a drm so don't use it, although technically I guess they are mandated to use a drm of 0. Not very nuanced in either case.
Some designers often tweak squad characteristics; the latest example is
Le Franc Tireur and their upgraded Italians. Fine! I like!
But the leaders are ever the same. BFP tried to motivate us to accept some new leader levels in
PiF, like a 7-1, to make things more interesting, but they aren't that much more interesting, because these changes follow the same overall leader model.
Yet, supposedly the game is
focused on
'SQUAD LEADERS.' One would think these leaders could be made more interesting than they are.
Some individual leadership characteristic other than leader drm, perhaps defined by drawn cards. For example, this leader has 'extra -1 vs morale checks' or 'an extra -1 in fire attacks' or 'special ability to do bayonet charges'.
I also don't like this ELR mechanism for leaders, when a 7-0 corporal is always promoted to a 6+1 colonel. Why is that charade still maintained throughout the system? Sure, it was worth ONE CHUCKLE when John Hill threw in a 6+1 Colonel Stransky type, but the was idea carried too far.
Just some ideas. Overall, the leader rules are mostly bland. Any features added to these leaders have been based on nationality, not individual distinctions.
Of course this element would unbalance scenarios, but on the other hand might add some spice.