Comments/suggestions for a Dieppe mini-CG?

Anonymous

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Hi,

Looking for feedback/ideas/suggestions here...
I'm a newbie, but interested in designing a mini-CG for Operation Jubilee, the Dieppe raid. They are a few design challenges:

1) The whole raid was 9-10 hours so no campaign days/refit.
2) It was a slaughter historicallly, so how to make a fun replayable game while maintaining historic accuracy.
3) With OVHS around, people might be sick of the Canadians by now, eh?

There were 5 main landings. Two commando raids on the wings in pre-dawn to take out headland guns. The 2 main assaults on a very tough beach, and the SSR landing on the wrong side of the river Scie, having to cross a tough bridge.

There's a lot of ASL meat here I think:

a) Naval Bombardment
b) Amphibious landings
c) Shingle/Seawall/Esplanade
d) Fortified, partially destroyed casino
e) All kinds of tets and other anti-tank traps
f) Caves, shore batteries, cramped city fighting (tobocco factory etc)...some civilian collaborators.
g)If all had gone well, an asssault on an aerodrome.
h)Air support with *HUGE* dogfights.
i)Opposed bridge/river crossing -> village assault
j)Then....you have to get them all off the beach!

-It's a fortified port! Wow!

OB) Landing craft, Canadians, Engineers, Valentines, 50 US rangers, Royal Marine commandos and 2 squads of free french, German 2nd line troops, guns, mortars, machine guns and pillboxes on parapets with wire, oh my! About 5.000 allied troops in all.

I was thinking of 5-6 individual scenarios that could be combined into a single ubermonster. The beach would be a historical map (4 scenarios), The river scie crossing (1 scen), and use a geoboard for the aerodrome (only 1 scen). Phase 1 the commando landings, Phase 2 the beach landings, Phase 3: town/casino/factory + commit the reserve, Phase 4 (if allies have not been butchered), the aerodrome.

Garrison commander (Germ) sets up defenses.
Rolls for weather, scattering due to naval intercepts, alert level due to naval intercepts. Canadian commander decides how to commit reserves based on successful land to shore radio contact sitrep after phase 2.
 

FrankH.

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DIEPPE LANDING CG

Andy,

I have not done much research, but I think the idea has merit.

How about a CG which plays each of the landings in sequence, and based on a Victory Condition number (or differential) generated from each such scenario, determines the type and force structure in the next scenario from a few pre-planned options. Options include follow commitments of troops, securing a perimeter, destruction of port facilites, and / or debarkation. Maybe instead of scenarios each group of scenarios played that represent the landing could be called "waves". 6 or less sceanarios per wave. So many "waves" or "assaults" per day. For example one wave in the AM. One midday assault. Then one afternoon assault (or retreat if history is repeated).

1. Was there any French Resistance attempts to coordinate in interdicting German reinforcements by blowing bridges, rail lines, infiltration, etc.?

2. What about that destroyer that was beached? Did it provide any direct fire before or after it was taken out?

Frank
 
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