I would suspect, given the number of views, that there were quite a few people on Friday afternoons hitting refresh at work. Muttering about the lack of posts.
But, I think this game is just another showcase for 'Attack-Happy-CM'itus. Specifically, the length of the battle itself, and most CMx2 battle lengths, give the attacker plenty of time to abuse the gamey features and chances to try different solutions. Attrition, Ammo-Depletion, Intel-Abuse, etc. the 'real-time' nature of the posting also seemed to allow a few intel leaks from people posting.
But I just think if Bil took all his forces and jammed them early at the right (his right) 'board edge', and just kept going, he would have won anyway without the showcasing of how to abuse the game. It seems that if Elvis so much as scratched his nose, the game gave up locations and info with contacts. Does anyone find the contact he got during the tank charge at Gelb odd? Basically three charging tanks with tank riders are flung down a road, beyond all other Soviet troops LOS, and they get a contact on the HMG in Gelb? Why the HMG never fires is a mystery. Elvis probably had him on hide and forgot him.
Steve certainly wanted the game to showcase 'How to Fight Like a Soviet'. BilH certainly spent half the game fighting like a gamey-CM player.
I am not sure if either player was truly aware of the others setup 'line'. Bil seemed to be searching areas that were vacant except for suicidal Elvis Recon guys.
I think Elvis did OK with his hand grenade and flamethrower. Maybe he will do better when there is a Marine module for CM. Until then, he needs to go back to tank driving 101.