Elvis
Member
It is August
Right now only pre-order downloads are available.
Right now only pre-order downloads are available.
Uh? Is it released or not?
Ahh, but would you bet me a case of beer that more than 100 people give a sh!t?I'd bet dalem a case of beer it will be released for non-pre-orders within 24 hours of this post
Should be sooner rather than later. I was thinking about it this morning and wondering if things are coming out too quickly now. In just under 15 months there have been 4 releases, 3 of which will have demos. That is a lot of CM buying. Makes you wonder how many people will want to buy something new every 3 1/2 months (if this pace continues). I think we'll see more and more people passing on things that don't hold as much interest for them.It's said the demo may be sooner than later.
I would have won that one as well.Ahh, but would you bet me a case of beer that more than 100 people give a sh!t?
-dale
That has been my feeling too, since my ASL days. But I'd be lying if I said I didnt have fun with R35s and their canister rounds, figuring out how the get the most out of my Italian squads and running around with my tankettes.Recalling that CMBB did not sell as well as CMBO and CMAK even less. NW Europe get the USA cash while EF gets the grog. Italy is sorta ho hum.
From playing it I couldn't tell you what's new.|So its been out for a wee while now. How does it play compared to CMBN? Are the advances so great that I need to buy it to practice playing V-2?
Bearing in mind that Im not a fan of Sicily and also, my impression of the screenshots and video was, CMSF terrain.
Also, are there new animations for infantry etc that will appear in CMBN?
This reminds me of one thing I frequently see in CMBN scenarios: tanks can drive through a low stone fence (and make a hole in it during the process), but they can't drive through a hedgerow of similar height. Does anyone else think this is weird? I've seen real tanks drive over pretty thick trees without any problem, crush cars by simply driving over them, but in the game a hedge maybe 1 meter tall seems impassable.But there are so many frustrations when you're playing I just keep getting fed up with it. Between the engine's foibles (MG can't fire over a low wall, suppressive fire being completely nerfed by one intervening tree
So that will be a no then! I often have the same sentiments when playing CMBN. Spending a long time setting up an attack or manouvering only to have your whole strategy fall apart because of something the game mechanics do is not fun. I think the difference is that in CM-1 games you pretty much knew the variables the game put in and worked to avoid them. CMBN can be frustrating because you cant understand why something is happening, why your tank can see an enemy but not shoot or why the enemies tank can at times feel like its got a 360 degree awareness.From playing it I couldn't tell you what's new.
I really want to like this game because in essence it is a cracking good game. But there are so many frustrations when you're playing I just keep getting fed up with it. Between the engine's foibles (MG can't fire over a low wall, suppressive fire being completely nerfed by one intervening tree, most of all the entirely unpredictable spotting algorithm) and the frequently boneheaded scenario design (taking mortar fire before you've had a chance to move, a general absence of any tactical challenge) I quickly find myself not wanting to bother.