Game Turn 1
The scale of this particular scenario is 4 km per hexagon, weekly turns, and units ranging in size from companies to battalions:
The human player plays the US, RVNAF and Free World forces against a computer-controlled NVA and VC opponent. The particularity of my scenarios series is the mission concept: every turn, the human player will have to conduct specific operations in order to gain additional Victory Points.
GAME TURN 1:
At the scenario start of GT1 (8 March 1965), the situation is rather grim for the Allied player, the VC holding much of the countryside and with most RVNAF units bunkered up in static defense:
The only mobile RVNAF units are the Rangers, armored cavalry squadrons and Strategic Reserve (Airborne and VNMC) units. I decide to leave them where they are for now, keeping them fresh for future operations.
US units in country are few, mostly aviation companies:
There are two mission on GT1, the first is the arrival of the first two USMC battalions at Da Nang: 3/9 lands across RED Beach while 1/3 is airlifted directly to Da Nang airbase from Okinawa:
I regroup them all at the Da Nang airbase, knowing that they will become garrisoned next turn for at least a month, unable to move beyond the perimeter.
The other mission is a battalion-size RVNAF operation on a suspected POW camp location near An Ninh east of An Khe, no enemy units are encountered:
This concludes the Allied turn. The programed opponent's (PO) turn is also short, the E210 Local Force battalion launches an all-out assault on the Kannack CIDG camp in Binh Dinh Province, but is repulsed with heavy losses, thanks to USAF air support: