Poor Old Spike
Member
WINNING THE ROADBLOCK SCENARIO
I thought I'd put this up as a noob tutorial to show how simple the play system is; I played it last year against the AI and won easily enough, I never even had to look at the manual during play, it's that simple. The key to victory was to wait til all my reinfs were on before going clobbering..
The start positions, they come ready-placed in this one. The objective is to occupy the crossroads at the far end of the map.
Note the clock at lower right, the game lasts 45 minutes at 1 minute per turn-
To begin, I toggle trees off to avoid clutter (ALT-T)
To select a unit I click on its floating icon and give all the units move orders into that field (circled); no need to micro-plot, just click a spot and they'll make their own way there, (but I did plot my 2 tanks through that gap to give them a bit of help)
I find 'Quick' is good for infantry because they'll jog at a nice steady pace without getting tired, although I do throw in other types of movement sometimes by way of experiment.
I'm still experimenting with tank movement, but for now I use 'Move' or 'Hunt'-
I thought I'd put this up as a noob tutorial to show how simple the play system is; I played it last year against the AI and won easily enough, I never even had to look at the manual during play, it's that simple. The key to victory was to wait til all my reinfs were on before going clobbering..
The start positions, they come ready-placed in this one. The objective is to occupy the crossroads at the far end of the map.
Note the clock at lower right, the game lasts 45 minutes at 1 minute per turn-
To begin, I toggle trees off to avoid clutter (ALT-T)
To select a unit I click on its floating icon and give all the units move orders into that field (circled); no need to micro-plot, just click a spot and they'll make their own way there, (but I did plot my 2 tanks through that gap to give them a bit of help)
I find 'Quick' is good for infantry because they'll jog at a nice steady pace without getting tired, although I do throw in other types of movement sometimes by way of experiment.
I'm still experimenting with tank movement, but for now I use 'Move' or 'Hunt'-