Having said that, I guess the question is how many talented scenario designers to they have left capable of both navigating the "new" editor, capable of putting out a high end scenario. And not just able to make scenarios, but now they have to be able to do the historical research that goes with it. We're no longer in FantaSyria, but heading back into well-trodden ground where the expectation of some of the old fanbase is that they can replay battles that actually took place.
Which leads one to ask - how do you even research a campaign, if all the outcomes have been predetermined by history?
For example, let's say you are depicting the 1st Battalion of U.S. Infantry Regiment 999 for June 10 to June 28.
On June 10, the 1st Battalion fought at Le Mesnil de Bavent and won a significant victory there, permitting the battalion to advance to Bavent sur Mer the next day, where it fought another battle and likewise was tossed out of the town, after which it withdrew to Hill 118, where it dug in and was counter-attacked on June 14th, where it managed to hold off a tank attack.
So for your chain of campaign scenarios, you have
a) Attack on Le Mesnil de Bavent
b) Battle at Bavent sur Mer
c) Defence of Hill 118
Simple.
So what happens in the campaign?
Player opens scenario a). Wins and advances to scenario b).
What happens if, unlike his historical counterpart, he beats the Germans and holds the town?
Historically, the unit withdrew to Hill 118 because it was forced out of town. So what "reward" does the player get for winning the scenario? An alternate branch of scenarios? Would these be completely fictional?