Mad Russian
Senior Member
Man, that's a lot of abstracting going on. Don't worry what your eyes tell you, let us worry about that. Don't worry that it looks like you can shoot through walls; it's just invisible doors and windows. Don't worry that your men have their heads above the side of the HT the code takes care of that for you.Remember there is a difference between Squad and Team. A Squad is a "container" for between 1 and 3 Teams, each with between 1 and 7 men. So when you deploy a US Rifle Squad (3x Teams) you will need 3x Action Spots with Foxholes in them to get everybody into cover. IIRC there are 4x Foxholes per Action Spot, each one ideally suited for 2x Soldiers.
Yes and no. Passenger and crew positions within vehicles aren't necessarily final. That's stuff is for a final round of tweaking. However, their position shouldn't matter because the ballistics have to interact with the vehicle in order to hit anybody. Which means if a seated passenger is protected in the code then it doesn't matter what the graphics show because the vehicle's protection overrides everything else. That being said, we are probably going to have the graphical side of things fixed soon.
Steve
Be worried that a squad won't fit in a foxhole container and that the designer should have given you three foxholes per squad.
Good Hunting.
MR