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The AAR I just read says "14 men killed and 27 wounded" for the Soviet side.[hirr]Leto;1301845 said:146 afghannitties dead and 5 Soviets dead.
While I can't claim to know much about real world house to house fighting, I'm pretty sure that in CM:SF house to house you are very much in the realm of playing the game system and mechanics, not realism. Which is augumented by the fact that the scenario designers have learned the game mechanics too, and use that knowledge to make strongpoints tougher based on those mechanics. So the gaminess runs both ways. The player uses various SOPs that work in game for house clearing that probably have nothing to do with reality, and the scenario designers (particularly with the Brit scenarios) have learned to use combinations of walls and buildings for which there is essentially no way of ordering a sane attack within the confines of CMSF (but which would be possible to deal with in reality by the expedient of lobbing grenades over walls, or fight around corners in a non-suicidal way).And here is the discussion on the BFC forum with regards to the latter in my last post:
Gpig: What is your technique for room to room fighting in CM:A? (Or CMSF in general?)
NormalDude: Put multiple squads on every floor of the building, stacking side by side across the building. Use the vehicles outside to area fire on the building two building tiles ahead of my troops, and shift their fires as needed. Then HUNT the troops all at once, one building tile at a time, pausing 1-2 turns at every building tile. Basically, I take my time and use lots of area fire.
Realistic? Or workaround?
Great post.While I can't claim to know much about real world house to house fighting, I'm pretty sure that in CM:SF house to house you are very much in the realm of playing the game system and mechanics, not realism. Which is augumented by the fact that the scenario designers have learned the game mechanics too, and use that knowledge to make strongpoints tougher based on those mechanics. So the gaminess runs both ways. The player uses various SOPs that work in game for house clearing that probably have nothing to do with reality, and the scenario designers (particularly with the Brit scenarios) have learned to use combinations of walls and buildings for which there is essentially no way of ordering a sane attack within the confines of CMSF (but which would be possible to deal with in reality by the expedient of lobbing grenades over walls, or fight around corners in a non-suicidal way).
I stand corrected. Not too much changes from my initial analysis though. I am sure that there are quite a few people that may like the soap opera single player game, but that is not what interests me. I may poo poo the game from time to time, but I am sure for those who do play it and like it, that it is only a matter of taste.The AAR I just read says "14 men killed and 27 wounded" for the Soviet side.
I think that the reality is that all the "modern" games are essentially solo play. I suppose further that in order to sell, you have to have soft-soap scenarios to appeal to that kind of gamer. As that goes, this scenario doesn't look so bad - a commando raid is supposed to be one sided. I don't think CM was ever supposed to be about light infantry and commando operations, of course, and it seems a bizarre choice from that perspective. On the positive side, it highlights the creativity of the scenario designers.
But it doesn't say anything about the ability to PBEM, get a balanced game for head-to-head play, or even talk much about the suitability for "light infantry" operations, which I still think the basic game engine probably doesn't do well. The AAR is couched in vague enough terms that it masks the game engine's shortcomings where that is concerned. From that perspective, it's well-written and presented, i.e. as a piece of historical-dramatic-fiction.
I just don't know what it's trying to sell. Certainly not the notion that CM:SF/CM:A depicts room to room house clearing with any kind of excitement.
Harvesting veggies? What MMO is this? You still doing LotR, or something else?I won't say I don't see the appeal for others - I play an MMO right now that involves riding a horse around the countryside, harvesting vegetables, and deeds that include killing 300 animals at a time for their pelts - so grinding out pointless tasks is very much "in the eye of the beholder" as far as fun goes.