Its interesting to re-visit old posts sometimes when discussing release dates etc. Below is Steves response to a few posters at BFC from this time last year regarding the release dates of their products. Im not really interested in the statement that CMN would be out before Xmas last year but the rest of the post gives an insight into some of the perceived delays.
What I find really interesting is that here we are 1 year later the game hasnt moved forward one bit, despite what Steve said in the post. You can just add 1 year to all of the posters comments and Steves relpies could be the very same but one year on!
Anyone for 'definitely out in 2010'? If anything, the state of CM-2 has gotten decidely worse. I think a new game every 3 years and a module a year is getting to be optimistic.............>>>>>>> All Bold is mine>>>>>
Scipio,
I remember how Steve praised the advantages of the new CMx2 modular system with a release circle of 2-4 modules and one main title per year, IIRC. CMSF is out now for nearly 2 years and the only released main title + a single module in the CMx2 line.
Correct, except we're at
1.5 years... not "almost 2". As others have stated this is for two reasons:
1. We had to do a lot more work on the basic game engine before moving forward. That delayed things about a year.
2. Marines took longer than expected because it was our first Module ever.
3. British is taking longer than expected because it's our fist mostly outsourced Module ever.
4. It always takes us longer to do anything than we think it does. In that sense, we're as bad as about 98% of all software developers out there
Indeed I would be more than surprised if we see more than one main title each second or third year, plus one module per year.
Definitely not going to happen. The primary delays experienced since CM:SF's launch were one time problems. They're behind us now.
There seem to be fundamental problems that we neither know nor understand, but we suffer from them anyway...
If by "suffering" you mean us taking the time to get things done right, correct. If by "suffering" you mean that our development schedule is somehow adding pain to your life, well... can't be helped! It's not our fault that nobody else is making games to keep you happily occupied in the meantime.
As for "fundamental problems"... other than the ones mentioned above, I can only think of one. And that's the
internal way TO&E is handled.
It is the basis for the entire game and until it is nearly perfect we can't get much work done on the Module itself (besides artwork, usually). There's nothing wrong with the end product, it's just that the little delays here and there as it is whipped into shape add up. We've recently re-evaluated how we get TO&E into the game and we're streamlining the code and the tools to create the TO&E in the format which the code needs.
Too late to shave time off of the British Module, but it will radically reduce certain time delays for NATO and WW2.
Slaphappy,
The supposedly truncated timeline for release of new products related to CMx2 has not seen fruition.
To you it hasn't, but to us it has. We're doing so many things concurrently that you haven't seen yet which, under CMx1 code, wouldn't have even been started. Plus, we're only at the very beginning of the CMx2/Module development. The delays so far are not going to be repeated.
Also, 2010 is not a release timeframe for CM: Normandy. And before you wisearses say 2011
, I'll say it is
definitely going to happen in 2009. Probably a few months later than we wanted, but then again everything is always later than we want. But that's normal since we're a software developer after all.
sfhand,
I see no need to rehash the release condition of the game, BF has done their part to make that okay, but referring to "free patches" seems a bit hyperbolic to me.
So, it is absolutely true that CM:SF 1.01 (which is what we shipped) needed quite a few significant patches to get it into a state that it should have been at earlier.
But we went way beyond that. We always do, which is why we're always late on every product we've ever made and will ever likely make. Good reason to be late on a project IMHO!
Steve