Philippe D.
Elder Member
I don't know, sometimes you want to turn around, fire at a Known Enemy Unit, and make as sure as possible that you won't hit (maybe because the target is a broken unit that is bound to surrender and you don't want to take the risk of a Heat of Battle on it). Then you can announce a 12 hexsides TCA change (two full turns! yaaaaahoooooo!) to get a pretty good DRM.
Of course, that's when you get a DR2 for the To Hit, followed by a 1 dr for a CH. Sometimes the dice just play against you. But at least you tried.
Of course, that's when you get a DR2 for the To Hit, followed by a 1 dr for a CH. Sometimes the dice just play against you. But at least you tried.