Hi,
I've played a few turns of vehicles now and both me and my opponent are a little unclear on how to read some of the entries on the chart. I thought I'd just list them off here, and see what people say. If there is a more verbose chart, I'd love to see it:
2. Pinned firer [MG attempt NA if Pinned]. +2 What does "MG attempt" mean? And what does "NA if pinned" mean -- I understand that NA means Not Applicable and MG means Machine Gun?
7. Smoke (at ranges less than 13 hexes) -2 What situation would this describe? Does it mean that if there is a smoke hindrance less than 13 hexes from you, you get a -2 to the TH? Why would smoke improve your chances of hitting?
8. Covered Arc change (per hexside; x2 if firer in woods/bldg) NT +3/+1/+1. Here I get the main point but why are there three options +3/+1/+1? When does +3 apply, when does the 2nd +1, and when the 3rd +1?
12. Avoiding Backblast in building; Fire in AFPh (each). I get the avoiding Backblast rule, but what does "Fire in AFPh (each)" mean? Also note that (1) says "Fire in AFPh" too, and gives a +2 as well. So what's the difference, and why 'each'?
24. vs motion or MOving Vehicle
moton or > 3MP in Firer's LOS +2
=< 3 MP in Firer's LOS +3
=< 1 MP in Firer's LOS +4
Does this mean that motion is +2, whereas "Moving Vehicle (but not in motion) is either +2, +3, +4 depending on how much movement it spent? Or does it mean that motion/Moving Vehicle are either +2,+3,+4 deepending on how much movement spent in LOS?
Thanks in advance!
I've played a few turns of vehicles now and both me and my opponent are a little unclear on how to read some of the entries on the chart. I thought I'd just list them off here, and see what people say. If there is a more verbose chart, I'd love to see it:
2. Pinned firer [MG attempt NA if Pinned]. +2 What does "MG attempt" mean? And what does "NA if pinned" mean -- I understand that NA means Not Applicable and MG means Machine Gun?
7. Smoke (at ranges less than 13 hexes) -2 What situation would this describe? Does it mean that if there is a smoke hindrance less than 13 hexes from you, you get a -2 to the TH? Why would smoke improve your chances of hitting?
8. Covered Arc change (per hexside; x2 if firer in woods/bldg) NT +3/+1/+1. Here I get the main point but why are there three options +3/+1/+1? When does +3 apply, when does the 2nd +1, and when the 3rd +1?
12. Avoiding Backblast in building; Fire in AFPh (each). I get the avoiding Backblast rule, but what does "Fire in AFPh (each)" mean? Also note that (1) says "Fire in AFPh" too, and gives a +2 as well. So what's the difference, and why 'each'?
24. vs motion or MOving Vehicle
moton or > 3MP in Firer's LOS +2
=< 3 MP in Firer's LOS +3
=< 1 MP in Firer's LOS +4
Does this mean that motion is +2, whereas "Moving Vehicle (but not in motion) is either +2, +3, +4 depending on how much movement it spent? Or does it mean that motion/Moving Vehicle are either +2,+3,+4 deepending on how much movement spent in LOS?
Thanks in advance!