Chuck's Zero Hour scenario

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First off - interesting scenario. If it wasnt i guess i wouldnt be writing this ;)

I have played 2 games of this now and they both went more or less the same way. China was knocked out early by the japs in both games, resulting in a bit of a free-for-all romp for the japanese player. In my latest game this has happened by turn 30 or so, which seems way too early.

Just wondering whether anyone else has had similar experiences to what I have had, and if a bit of tweaking might be in order?
 
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