Their purpose for their use is Clouded and self centered.
The true purpose again, would be to compare players playing the SAME scenario and compare Att/Def time usage.
It SHOULD correspond most of the time for a full game.
What WOULD be a way to increase the speed of a slow player...I hear people bitching about slow players all the time..that is the ONE story that players LOVE to tell.
So, what are TD's doing to eliminate the slow play and the adjudication thereafter.
Slow players Get penalized at adjudication due to their speed of play...if they don't there is NO incentive to ever finish a game.
Forcing slower players to use clocks seems to be a not very good solution looking for a problem. IMHO
Again...ALL players would use them...not just JOHNNY from Tulsa.
I'm not sure I understand your first sentence but regardless most people don't want to use clocks.
Ten years helping at Oktoberfest as a TD I can only recall one instance of slow play being brought to our attention and even that was not a major issue. Probably the format of Oktoberfest lessened the chance that slow play would have much effect on players.
Perhaps today with many more events and most of them shorter in duration than ASLOk slow play is more of a factor and not merely a minor annoyance.
Penalizing players doesn't sit well with my concept of the purpose of an event. Neither does forcing players to use clocks who don't want to be bothered with them. Some people have stated that they would not attend an event that required attendees to use clocks, a viewpoint I quite understand.
The incentive to finish a game is so you can play another game and have more fun. Having fun seems to me what should be the goal of attendees and TDs alike. I would like to believe that very few people go to an event with the express purpose of slowing down play.
As to what actions a TD should take when slow play is an issue I would suggest simply encouraging the player to speed up his play. The TD should put in the event guidelines what his recourse will be in such a situation. I don't favor a dr to resolve the matter as that seems unfair to the opponent of the slow player.
It would be helpful to know if TDs encounter slow play enough to be something to be concerned about and the different ways it is handled when encountered.
People attend events for a variety of reasons but enjoyment is likely a common one. Punching a clock and worrying about being penalized doesn't seem to me to add to that enjoyment.