Jim McLeod
Member
Fair enough Michael, I buy into the FH as being a 'stand or die' position.I'm sensing there is some reaction to the fact that broken troops can rout out of foxholes without being subjected to defensive fire (which is a factor of the phased game system itself).
Ok, that's a bit of design inelegance, but what does one have to do with the other? Troops leaving cover are ... no longer in cover!
Not to mention that once you're in an entrenchment, you're in a fixed position. To get out of it, there's only one way out. And if the enemy has your positions in his sights - well, I guess that is naturally called a "death trap." It seems perfectly reasonable to me, to be honest.
What I do not buy into is that brokies get a free ride from the FH. IMO, they should be subject to Interdiction if they are routing into and out of a FH.
And they should pay normal movement costs in moving through the FH. I may be mistaken here but as it stands, don't brokies expend 2 MF going into a same level OG hex containing a FH from an ADJ same level OG hex containging a FH? GO guys would have to expend 3 MF doing the same thing.
Doesn't seem right.
JMO.