Treadhead
Senior Member
What I would appreciate is a detailed system analysis by someone who advocates this sort of change.
I think that some would-be redesigners seem to forget the "design for effect" aspect of the game system. The tendency seems to be to focus on a particular instant of time, the precise moment when an individual crawls out of the hole to move away.
But there's a big picture involved. To really appreciate the game system, you should look at the situation at the end of a player turn, or game turn. All the bits and pieces in between are just abstractions to reach that end. You should not be counting every bullet and timing every foot-fall.
Anyway, the real problem you guys seem to be having is the ability of broken units to use Foxholes the way they do. You want all movement to have this ability, but maybe don't recognize that the routing mechanism may be flawed in this instance.
From a game system perspective, it seems to me that it would be better to take this ability away from broken units, rather than to give this ability to regular movement. To allow combined MF costs in this way would cause real problems with Defensive First Fire, US#, Recovery and Possession...
With sincerity and all due respect, I surely do hope that none of these ideas become incorporated. "Fix this, fix that." Ha. There's been too little thought expressed about possible (or unintended) consequences to any such changes.
Ah, Hypothetical ASL at its finest.
I think that some would-be redesigners seem to forget the "design for effect" aspect of the game system. The tendency seems to be to focus on a particular instant of time, the precise moment when an individual crawls out of the hole to move away.
But there's a big picture involved. To really appreciate the game system, you should look at the situation at the end of a player turn, or game turn. All the bits and pieces in between are just abstractions to reach that end. You should not be counting every bullet and timing every foot-fall.
Anyway, the real problem you guys seem to be having is the ability of broken units to use Foxholes the way they do. You want all movement to have this ability, but maybe don't recognize that the routing mechanism may be flawed in this instance.
From a game system perspective, it seems to me that it would be better to take this ability away from broken units, rather than to give this ability to regular movement. To allow combined MF costs in this way would cause real problems with Defensive First Fire, US#, Recovery and Possession...
With sincerity and all due respect, I surely do hope that none of these ideas become incorporated. "Fix this, fix that." Ha. There's been too little thought expressed about possible (or unintended) consequences to any such changes.
Ah, Hypothetical ASL at its finest.