Yeah, in the "early days" of most things people usually did some things wrong...then they figured it out.
Wrong? I hardly think so; I think the longevity of the game has allowed a greater examination of how the game's subsystems interact and of the natural tendency of players to winkle out the greatest advantage.
1) Skulking has been part of the rules sense day 1!
Really? I don't recall-and I admit I could be forgetting-seeing any reference to, or examples of-skulking in any of the Series Replays I read as a lad. Examples, perhaps?
2) Take away skulking and FH are still death traps...it's just that every other terrain would become death traps as well.
Skulking and FH are not seamlessly compatible (you can still skulk to/from them with the exposure to DF on exit) but they aren't completely useless. Mayhaps the creep of Maneuver Warfare Theory into ASL has corrupted some of the precepts once held at the begining?
3) It's a game...oh well...
Yes, but "It's a game" is a poor
non sequitur to throw out when words fail you. You seriously don't think the silliness of moving units back and forth a hex during play detracts from an otherwise fine gaming experience?
4) You need some acting lessons...:laugh:
I need lessons alright, I just don't think they're
acting lessons...
As someone once told me..."This is not a fact, just your opinion." :laugh::laugh::laugh:
Aren't all posts on these forums opinion? :devious: I don't think I represented my post as anything other, unless I missed something somewhere?:devious: