Michael Dorosh
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Of course we have. Depending on soil, number of roots, etc., two men can dig a basic fighting position in about an hour - well out of the scope of a 15 minute game - but you can dig a shell scrape in much less time. I think the rule also represents the act of simply seeking out appropriate natural cover already available - dips in the ground, etc., at least as far as I understand it.Since we're talkin' rule change on Foxholes, I feel they are too easy to dig.
Any folks ever dig one or dig the earth?
I voted no, incidentally. Don't forget, jumping into cover is one thing - organizing a ten man squad for all-round defence, or lining up your weapons teams on line while also getting them into cover is something else. I see no problem in penalizing them a couple of MF for doing so. As usual, it would appear the guys doing the most complaining have the least actual military experience. It's not just jumping into cover that is at issue, it is keeping your squad organized and ready for combat. The movement expenditure represents the same kind of delays you would have gotten, say, when moving from line into column in the American Civil War, or in Napoleon's day. Letting a squad gain the advantage of cover without penalizing them for the disorganization of going to ground would be just as unrealistic.
You could add EVEN MORE RULES by putting Disrupt counters or something on units making use of the Foxhole TEM in the MPh, but there are limits to how far you want to go, I think. I think we all agree ASL is far from perfect. Changing the rule to simulate one thing better unfortunately will only break it as far as another. It's that simple.
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