Cellar TEM

VonHutier

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Regarding the above...my regular oppo and I are planning on playing SF3 "The grim reapers lair" this coming weekend.

There are two separate VCs, one of which includes the control of buildings.
These buildings have cellars, so - does the cellar TEM correspond with the building TEM ? eg wooden building = +2 TEM, ergo, cellar in said building equals +2.

TIA
 

Bill Kohler

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This isn't answered in the core rules. So you have to see what the Sword & Fire rules say.

SF4.4 SF Cellars: ... A SF Cellar Location is considered the equivalent of another non-rooftop building Location in that hex ... except as specified otherwise.

I didn't read the rest of the rules to see if there was anything specifically said about Cellar TEM: assuming there isn't, do as you suggested.
 
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VonHutier

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This isn't answered in the core rules. So you have to see what the Sword & Fire rules say.

SF4.4 SF Cellars: ... A SF Cellar Location is considered the equivalent of another non-rooftop building Location in that hex ... except as specified otherwise.

I didn't read the rest of the rules to see if there was anything specifically said about Cellar TEM: assuming there isn't, do as you suggested.
Bill , thank you. Funny, I read the SF rules more than once and missed this !
 

Philippe D.

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Regarding the above...my regular oppo and I are planning on playing SF3 "The grim reapers lair" this coming weekend.

There are two separate VCs, one of which includes the control of buildings.
These buildings have cellars, so - does the cellar TEM correspond with the building TEM ? eg wooden building = +2 TEM, ergo, cellar in said building equals +2.

TIA
(Played this scenario recently - and didn't find the scenario very interesting, but this may be because my opponent stationed so much of his OB in the cemetary and didn't try to interdict my reinforcements on the way to one of the victory buildings, so the game was very one-sided)

Only one of the two has SF Cellars (the one with the Steeple), because it is Adobe and has a Steeple. The other is wooden and has no printed stairwell, hence no SF cellar. And for your second question, the SF cellar locations are part of the building, so barring other instructions they have the same TEM (which is basically +3 since no wooden buildings; but then there's the Adobe rules, which IMHO are pure unnecessary chrome).

Also one must be careful, the SF cellar rules are very different from the RB cellar rules (and they don't refer to them). Hence, no fortified status (and much, much more limited LOS).
 

JimWhite

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...the SF cellar rules are very different from the RB cellar rules (and they don't refer to them). Hence, no fortified status (and much, much more limited LOS).
Regarding the LOS...there is errata regarding LOS between cellars and "connected" trenches.

Also they have a normal one squad-equivalent stacking limit as well.
 

Philippe D.

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Regarding the LOS...there is errata regarding LOS between cellars and "connected" trenches.
Good to know - I reread the SF rules yesterday (preparing to play another of the scenarios), and didn't see this (though it was surprising since movement is allowed). But IIRC, the RB cellars give LOS to the outside world, not just connecting trenches.
 

VonHutier

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(Played this scenario recently - and didn't find the scenario very interesting, but this may be because my opponent stationed so much of his OB in the cemetary and didn't try to interdict my reinforcements on the way to one of the victory buildings, so the game was very one-sided)

Only one of the two has SF Cellars (the one with the Steeple), because it is Adobe and has a Steeple. The other is wooden and has no printed stairwell, hence no SF cellar. And for your second question, the SF cellar locations are part of the building, so barring other instructions they have the same TEM (which is basically +3 since no wooden buildings; but then there's the Adobe rules, which IMHO are pure unnecessary chrome).

Also one must be careful, the SF cellar rules are very different from the RB cellar rules (and they don't refer to them). Hence, no fortified status (and much, much more limited LOS).
Phillipe, many thanks for this - I hadn't clocked the wooden building/no cellar, just misremembered the greater than two hex bit - I really need to be more thorough when I read ASL rules.
So my HIP half squad in the cellar of that building is out...sure I'll just pop him upstairs and surround the building with the mine factors to discourage my opponent from rummaging around too much.
Shame your guy stuck everything in the cemetery: I imagine the Yanks just rolled up and shredded them - massive FP and two FT !

I am playing the sons of Nippon, and my strategy will be to break the Americans before they even get to the cemetery....
 

Philippe D.

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Shame your guy stuck everything in the cemetery: I imagine the Yanks just rolled up and shredded them - massive FP and two FT !
No, I just ignored the cemetery and blew the other Japanese to bits with a huge number (and firepower) advantage. Then, once the guys outside of the cemetery were out, I would have moved on the cemetery, because I had enough guys to approach from all sides and they could not realistically hold all the entrances; but we stopped playing before I could do that.
 
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