DVexile
Senior Member
Sorry for the semi-provocative thread title, but I'm curious how those with much more experience than myself view what's in Croix de Guerre 2nd Edition.
To be clear, I'm not trying to levy some sort of "value" judgement based on price or anything as such. I'm more interested about what in CdG is actually unique to CdG. Obviously different people would weight different amounts of "value" to different chunks of the module just like is the case with many other core modules. One person's chrome is another's necessity.
I'll throw out my naive conclusions from reading various posts and reviews. I write these largely in ignorance (primarily an SK player at the moment), so please by all means contradict or correct them. That's really the point of my post - I'm guessing I've got some of this wrong and looking for other's input on what I've overlooked or missed.
Counters
So that's the basis of the thread title - it actually seems like the Dinant HASL is a big part of what makes CdG2 interesting. As a HASL it also seems to have a fair bit of uniqueness to it. It isn't yet another urban slug-fest HASL. It has the interesting river crossing and a fair bit of open ground with elevation.
Again, this isn't a criticism of CdG2. Some folks clearly want the various blue French counters instead of pushing around British Beige or Minor Green. Gathering up older out of print scenarios is something other recent core modules have done and is sensible. The overlay thing is a bit weird, CdG having been published well before HL which did include many overlays (though to be fair overlays are perhaps more integral to desert terrain scenarios) and I don't get the sense overlay printing costs are high based on the price for the bundle. Anyway, CdG2 does have a lot in it - I'm not trying to say it is overpriced or of low value. It just seems that the HASL is actually a very significant chunk of what makes CdG2 an interesting module even though it is a "core module".
Am I all wet here and missing something big? Or would you agree that the Dinant HASL is actually a much bigger part of CdG than has been typical with other core modules?
To be clear, I'm not trying to levy some sort of "value" judgement based on price or anything as such. I'm more interested about what in CdG is actually unique to CdG. Obviously different people would weight different amounts of "value" to different chunks of the module just like is the case with many other core modules. One person's chrome is another's necessity.
I'll throw out my naive conclusions from reading various posts and reviews. I write these largely in ignorance (primarily an SK player at the moment), so please by all means contradict or correct them. That's really the point of my post - I'm guessing I've got some of this wrong and looking for other's input on what I've overlooked or missed.
Counters
- About four and a half counter sheets of French/Free French/Vichy infantry and SW that are really just British and Allied Minor counters in French colors. Essentially totally optional to use if you already had FKaC and DB. A critic might just call them chrome.
- About two counter sheets of actual French vehicles and ordnance (these are spread in blocks across a few counter sheets) which I think are unique to CdG. There are also some American and British lend lease vehicles in green and tan.
- About four and a half counter sheets are for the Dinant HASL, a mixture of German infantry, German vehicles and various informational markers.
- Just two, both available for individual purchase at present.
- None, the 1st Edition CdG overlays will need to be bought in the Overlay Bundle currently on pre-order (and I think some, but not all, of the CdG1 overlays now actually appear in other core modules as well).
- Various updated sheets for those still with the now out of print binder version of the ASLRB. Already incorporated in the eASLRB and pASLRB. (HASL rule sheets listed later in the post).
- 8 from the 1st edition of CdG
- 22 "out of print" scenarios, I believe a very large fraction are available via old Generals or through purchasing the electronic ASL Journal and ASL Annual bundles.
- 11 Dinant HASL scenarios
- Nice looking HASL maps
- HASL specific rules pages
- Campaign Games
- The already mentioned 4.5 counter sheets
- The already mentioned 11 HASL scenarios
So that's the basis of the thread title - it actually seems like the Dinant HASL is a big part of what makes CdG2 interesting. As a HASL it also seems to have a fair bit of uniqueness to it. It isn't yet another urban slug-fest HASL. It has the interesting river crossing and a fair bit of open ground with elevation.
Again, this isn't a criticism of CdG2. Some folks clearly want the various blue French counters instead of pushing around British Beige or Minor Green. Gathering up older out of print scenarios is something other recent core modules have done and is sensible. The overlay thing is a bit weird, CdG having been published well before HL which did include many overlays (though to be fair overlays are perhaps more integral to desert terrain scenarios) and I don't get the sense overlay printing costs are high based on the price for the bundle. Anyway, CdG2 does have a lot in it - I'm not trying to say it is overpriced or of low value. It just seems that the HASL is actually a very significant chunk of what makes CdG2 an interesting module even though it is a "core module".
Am I all wet here and missing something big? Or would you agree that the Dinant HASL is actually a much bigger part of CdG than has been typical with other core modules?
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