Simon62
Member
- Joined
- Jul 9, 2019
- Messages
- 479
- Reaction score
- 65
- Country
Hi,
Can’t get our head around this - the situation is as follows playing RB:
It is the German player turn And a German Stug IIIb enters via bypass a hex containing a fortified building and a Russian unit with 2 MG’s the stug declares use of all its remaining MP to enter the bypass hex thus ending its movement in motion in bypass.
We think the following is the correct procedure but not sure - our thinking has come from reading the section A CC rules, the section D overrun rules and the overrun flowchart.
1) Russian inf takes a PAATC - it is conscript morale of 6 and not in a factory so not fanatic - needs to roll a 5 or less to pass the PAATC (inexperienced +1 to PAATC)
2) if it fails it is pinned and thus German infantry could advance in the advance phase into the fortified building and engage in CC if in a position to do so.
3) if it passes it can attack the stug using reaction first fire with street fighting ambush as follows - CCV is a 5 - 1 for inexperienced thus 4. DR mods are +2 motion vehicle, -1 no MG’s’s, -1 street fighting ambush net 0 DR mod meaning the Russian needs to roll <= 4 to effect the stug.
4) assuming the Russian misses the first fire he can then reaction fire again as SFF As follows no extra PAATC is required. CCV is 5 -1 for inexperienced -1 for SFF(1/2firepower) for a net CCV of 3. DR mods are net 0 as per the first fire meaning he needs <=3 to effect the stug.
5) in the subsequent CC phase of the German player turn can the infantry again reaction fire against the tank as CC? Does it have to take another PAATC?
6) in the following Russian player turn can the infantry unit use reaction fire against the stug in the prep fire, adv fire phases or does it have to wait to the CC phase? Again would it need to take a PAATC?
Apologies for such a large question but the rules seem to be in multiple places and are quite confusing. We Would be grateful if someone could confirm our steps 1-4 and answer the question for point 5 & 6
Regards and thanks for the help
Simon
Can’t get our head around this - the situation is as follows playing RB:
It is the German player turn And a German Stug IIIb enters via bypass a hex containing a fortified building and a Russian unit with 2 MG’s the stug declares use of all its remaining MP to enter the bypass hex thus ending its movement in motion in bypass.
We think the following is the correct procedure but not sure - our thinking has come from reading the section A CC rules, the section D overrun rules and the overrun flowchart.
1) Russian inf takes a PAATC - it is conscript morale of 6 and not in a factory so not fanatic - needs to roll a 5 or less to pass the PAATC (inexperienced +1 to PAATC)
2) if it fails it is pinned and thus German infantry could advance in the advance phase into the fortified building and engage in CC if in a position to do so.
3) if it passes it can attack the stug using reaction first fire with street fighting ambush as follows - CCV is a 5 - 1 for inexperienced thus 4. DR mods are +2 motion vehicle, -1 no MG’s’s, -1 street fighting ambush net 0 DR mod meaning the Russian needs to roll <= 4 to effect the stug.
4) assuming the Russian misses the first fire he can then reaction fire again as SFF As follows no extra PAATC is required. CCV is 5 -1 for inexperienced -1 for SFF(1/2firepower) for a net CCV of 3. DR mods are net 0 as per the first fire meaning he needs <=3 to effect the stug.
5) in the subsequent CC phase of the German player turn can the infantry again reaction fire against the tank as CC? Does it have to take another PAATC?
6) in the following Russian player turn can the infantry unit use reaction fire against the stug in the prep fire, adv fire phases or does it have to wait to the CC phase? Again would it need to take a PAATC?
Apologies for such a large question but the rules seem to be in multiple places and are quite confusing. We Would be grateful if someone could confirm our steps 1-4 and answer the question for point 5 & 6
Regards and thanks for the help
Simon