I see this comment (or possibly pathetic excuse) a lot, and would like to take this opportunity to blow the lid off it.
Let's take a quick look at some of the official scenarios featuring caves (something I suspect few of the 'Bug-hunt' haters have taken the time to do):
In scenarios 72 ("Sea of Tranquility"), 74 ("Bloody Red Beach"), 149 ("Grabbing Gavutu"), 150 ("Tanambogo Nightmare"), 151 ("Take Two"), A 67 ("Monte Castello"), J 13 ("The Gorge"), J 14 ("On The Hoss' Side"), J 16 ("Kakazu's Tombs"), J 17 ("Clearing Kakazu"), J 18 ("The Pinnacle"), and J 64 ("American Tragedy") the VCs all involve control of hexes/pillboxes/buildings.
Only J 15 ("Turning Off The Spigot") actually requires the finding and controlling of any caves, which shouldn't be particularly hard, since SSRs require them to set up within 3 hexes of W15.
"........awwwww, I hate bug hunt scenarios." Yeah, well apparently the same people making these kind of comments don't seem to have too much fondness of reading the VCs properly, either.
Caves are a supreme place to hide, but they don't do much for denying control if all you're going to do is sit tight and not fire.
For those who insist on referring to cave scenarios as bug hunts, I must warn you that before too long a few people might start to gain the impression that you have no idea what you're talking about.
Might be time to take a fresh look, eh ?
John.